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Steam News19 May 20215y ago

Under a Desert Sun B0.60

Hi everyone, Here again an update with small content improvements that actually come from my work on the SP. Once again there are several performance improvements which I hope you notice.

Full notes

Full VR: Under a Desert Sun update

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What changed

1 fix4 additions2 changes0 removals
  • Performance
  • Gameplay
  • Fixes
  • Maps
changedHere again an update with small content improvements that actually come from my work on the SP. Once again there are several performance improvements which I hope you notice. Furthermore the following additions have been made:
addedGuns now have a properly chambered bullet. I know it would be even more realistic if a bullet flies out if there already is a bullet chambered. However I've chosen to not do this for now for comfort reasons. I might change this in the final run as I have the code ready to also discard full bullets if users find that cool. Let me know on discord or the comments what your opinion is on this!
addedI've updated behaviour and animations on the living enemies (The bad dudes with guns ;)). Before they would angle in weird angles when you'd get to close. Now they have a more natural aiming angle in all cases. They also try to get distance between you and themselves by punching or kicking you and walking backwards. Lastly you can now shove them just like the undead enemies when they are close as you can see in the gif.
addedThe blood on your face/camera effect I had before had a big hit on performance even on high end machines (About 10 fps). I found this unacceptable and changed to a more performance friendly option. These little decals have far less impact on the performance. Added bonus is that they give a more accurate feel on when you get hit as you really only see them if a hit or bullet damages you.
fixedI noticed that undead enemies would not fade into dust when dead. I fixed this bug so all undead should become sand once again!
changedI changed the starting lobby a bit. Main reason is performance but it also gives a more logical set if rooms to look around in.

VR: Under a Desert Sun changes

changedHere again an update with small content improvements that actually come from my work on the SP. Once again there are several performance improvements which I hope you notice. Furthermore the following additions have been made:
addedGuns now have a properly chambered bullet. I know it would be even more realistic if a bullet flies out if there already is a bullet chambered. However I've chosen to not do this for now for comfort reasons. I might change this in the final run as I have the code ready to also discard full bullets if users find that cool. Let me know on discord or the comments what your opinion is on this!
addedI've updated behaviour and animations on the living enemies (The bad dudes with guns ;)). Before they would angle in weird angles when you'd get to close. Now they have a more natural aiming angle in all cases. They also try to get distance between you and themselves by punching or kicking you and walking backwards. Lastly you can now shove them just like the undead enemies when they are close as you can see in the gif.
addedThe blood on your face/camera effect I had before had a big hit on performance even on high end machines (About 10 fps). I found this unacceptable and changed to a more performance friendly option. These little decals have far less impact on the performance. Added bonus is that they give a more accurate feel on when you get hit as you really only see them if a hit or bullet damages you.
fixedI noticed that undead enemies would not fade into dust when dead. I fixed this bug so all undead should become sand once again!

Hi everyone,

Here again an update with small content improvements that actually come from my work on the SP. Once again there are several performance improvements which I hope you notice. Furthermore the following additions have been made:

Chambered bullets

Guns now have a properly chambered bullet. I know it would be even more realistic if a bullet flies out if there already is a bullet chambered. However I've chosen to not do this for now for comfort reasons. I might change this in the final run as I have the code ready to also discard full bullets if users find that cool. Let me know on discord or the comments what your opinion is on this!

Living enemies update

I've updated behaviour and animations on the living enemies (The bad dudes with guns ;)). Before they would angle in weird angles when you'd get to close. Now they have a more natural aiming angle in all cases. They also try to get distance between you and themselves by punching or kicking you and walking backwards. Lastly you can now shove them just like the undead enemies when they are close as you can see in the gif.

Blood cam update

The blood on your face/camera effect I had before had a big hit on performance even on high end machines (About 10 fps). I found this unacceptable and changed to a more performance friendly option. These little decals have far less impact on the performance. Added bonus is that they give a more accurate feel on when you get hit as you really only see them if a hit or bullet damages you.

Dust death

I noticed that undead enemies would not fade into dust when dead. I fixed this bug so all undead should become sand once again!

Starting lobby change

I changed the starting lobby a bit. Main reason is performance but it also gives a more logical set if rooms to look around in.

Loading screen

I've added a loading screen method. This way it's clearer that you are waiting for a map to load. Before the screen would just go dark. The loading screen now, shows temporary images that I plan to change with more relevant info. The technology is now there so this is mainly a tech update.

This update will be live in the next few hours, let me know what you think in the comments or on discord!

Kind regards, Raymond

Source

Steam News / 19 May 2021

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