Full notes
Full VR: Under a Desert Sun update
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What changed
- Maps
- Gameplay
- UI and audio
- Balance
VR: Under a Desert Sun changes
- Hulkhero
Hi everyone,
Like before I've not been able to work on the SP map so no updates on that for now. Instead I've opted to add more functionality and other small bits in this update with the biggest addition being several new enemies and enemy types.
New monsters & Boss fights
I've added several new monsters to all wavemaps. Some will randomly spawn and others will visit you on the third round as boss fights. The bosses are obviously quite hard to kill. Let me know what you think in the comments!
New starting area
I've created the final starting area. Previously I used maps I worked on as temporary starting areas. This starting area is the final an true starting area of the game. And yes, it's an airship with your own personal plane and dog. Epic? Yes.
New rifle - M1 Carbine
The M1 Carbine was a weapon I just did not want to miss in Under a Desert Sun. I've added it to the game. Let me know how you think it handles and if it still needs tweaking.
Small changes I've also changed some small things
Spring clips
Many guns now have spring clips so the ammo releases better and does not reslot accidentally. It also looks kinda cool.
Lvl cubes Lvl cubes in the lobby no longer get lost. They always return to the spot you found them if you drop them.
More room in some maps I found that the desert maps especially had non logical boundries. I've made sure that there is a bit more room to move and that the desert dunes have become the logical cutoff.
Default grabbing method = grab As some of you know, this game started out as a game just for the vive loooong ago. So toggle grabbing was the default method. I've noticed that this is annoying for most users these days. There always was an option for just grabbing when you hold the grab button. I've set this to default for new players. The option for toggle grabbing still remains in the options menu!
Some small things I am still working on: - The armor of most enemies can be shot off. However there's still some tweaking to be done here. - I want to make the flamethrower boss his gastanks to be explodable in a way that shooting the top of the gastank makes them go BOOMMMMMM! - I feel the big hulk monster still needs something extra, if you have any ideas, let me know in the comments!
Known bugs I've noticed that the sand fading of enemies sometimes triggers in the newest desert map. Looking into this and how to fix. Will fix it with a small patch and mention it in the comments.
Hope you like it!
Kind regards, Raymond
Source
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