In this update7
Full notes
Full Voxile update
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What changed
- Gameplay
- Maps
- Balance
- Fixes
- UI and audio
- Server
Voxile changes
Survival Mode
Get your bearings! A new tutorial NPC, Decker, spawns near the player.
Added carpentry workbench which can be used to craft base-building items. Release your inner decorator!
Procedural Generation
General tuning pass to reduce excessive POIs and overabundant loot chests, and to make better use of beach and underwater spawning; don your diving helmets!
Clay appears much more frequently in the world.
Improved placement for many POIs.
Adjusted monster levels in many POIs to more accurately reflect their respective biome difficulties.
Improved copper and iron ore POIs.
- BogAdded pumpkin patches and a new tower.
- GrasslandsAdded new mimic variants and a kiln.
- BarrensAdded a new boss arena, as well as new rubbish dumps and a kiln.
- SnowAdded new supply sheds.
- OceanAdded many new watercraft POIs.
Monsters
Take aim! Headshots do 150% damage, and can interrupt a monster's attack.
Monster footsteps are now more audible.
Fixed some cases where a monster would interrupt its behavior when attacked.
Monsters will immediately de-aggro when there are no more targets, stop hunting when aggro is zero, and remove target when it dies.
Fixed a bug in hitscan attacks where a monster would automatically miss because they moved.
Improved monster navigation when in the ocean.
Monsters now play idle sounds when not aggro.
Mossbeard Treeant is now much more formidable with higher HP, attack range, and speed.
The Red Roc bird is now a bit easier to fight.
The Gun Skeleton has been tuned and has new animations and sound effects.
Mush Man and Monster Mush enemies now feature a new distinct voice.
Multiplayer
Monster player damage scales 15% with every extra player.
Improved network bandwidth and monster sync.
Players can now set their nickname.
Other players' dots will be drawn on the compass on top of other dots and at 125% size.
Player names are no longer rendered on the map.
Editor
Fixed a group select bug where selecting an object that is already part of a group would not include all other objects in that group.
Fixed group select bug where objects/entities may end up in multiple groups.
Action editor search now finds all matching conditions and effects too.
Show the number of matching items in the "Find Item" UI.
Tutorials & Campaign
Lifton's Rest has been overhauled to support new glove functionality, as well as adding visual, narrative, and gameplay improvements.
Grotto, Zen Garden, Old Wayland Ruins, and Great Basin Temple have been updated and had fixes to correct for recent gameplay tweaks.
General
New main menu UI with buttons instead of tabs.
Weak weapons now break fewer blocks in the environment, while strong ones break more.
You can now pin crafting recipes as part of your quest list.
Repair tool now highlights repairable items in a building plan.
HUD shows when you have more health than your current max health.
Fixed crash caused by holding objects with gloves during savegame.
Fixed bug where objects would delay falling for a long time.
New bloodied bag drops when NPCs are killed, replacing a debug asset.
Armor recipes have been updated to better support survival gameplay.
Added new crate harvestables which leave behind the empty crate.
Source
Changelog.gg summarizes and formats this update. How we read updates.
