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Steam News27 August 202510mo ago

Weekly build 8/27/25

Fix bug when loading a savegame with a walking NPC. Fix missing monster step sounds. Some kick improvements: bigger knockback with more arc, better damage radius. Add vacuum tool.

Full notes

Full Voxile update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes12 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Maps
  • Fixes
fixedFix bug when loading a savegame with a walking NPC.
fixedFix missing monster step sounds.
changedSome kick improvements: bigger knockback with more arc, better damage radius.
addedAdd vacuum tool.
addedAdd wind spell, and auto-pin all spells.
changedEditor: Improve placement of aligned objects.

Voxile changes

fixedFix bug when loading a savegame with a walking NPC.
fixedFix missing monster step sounds.
changedSome kick improvements: bigger knockback with more arc, better damage radius.
addedAdd vacuum tool.
addedAdd wind spell, and auto-pin all spells.
  • Fix bug when loading a savegame with a walking NPC.

  • Fix missing monster step sounds.

  • Some kick improvements: bigger knockback with more arc, better damage radius.

  • Add vacuum tool.

  • Add wind spell, and auto-pin all spells.

  • Editor: Improve placement of aligned objects.

  • Editor: Add gloves to "Add Item..." popup.

  • Editor: Display group filename in "Load" menu and inventory.

  • Procedural GenerationWorlds now have boss fights and world cores that "end" the level. Worlds now have some small quests to complete (Many more to come!). New point-of-interest areas like monster camps, hidden treasure, and collections of crops make hunting and gathering more engaging. Treasure chests in camps and other points-of-interest have their own higher-value list of loot!
  • Desert BiomeNew tilesets, props, monster distributions, and camps for the desert biome, which replaces (for now!) the former mesa biome
  • FoodA few new chili-centered recipes, and new cereal and DELUXE cereal recipes, as well as the new candied apple and fruit salad, both of which rely on fruit harvested from fruit trees
  • ToolsNew vaccuum tool sucks up in-world objects and puts them in your inventory, replacing a similar function of gloves, which now move objects in the world but do not necessarily pocket them
  • Procedural Generation: Heighfield based world generation can now use noise and chasm/cave generation.

  • Procedural Generation: Point of interests can now check what objects can be placed, and follow the local terrain elevation.

  • Procedural Generation: Procedural worlds can now have quests.

  • Procedural Generation: Barrens biome has its own rock columns with different ores.

  • Kick: there is now a way to upgrade its strength (in game and as perk)

  • Procedural Generationadded new points of interest for forest biomes.
  • Great Basin TempleAdded new cactus recipes and increased cactus availability, Fixed unintentional explosive barrel behavior, Reduced amount of birds.
  • Procedural GenerationDesert biome added, including many new points of interest and landscape pieces.

Source

Steam News / 27 August 2025

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