Full notes
Full Voxelony update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
0.2.0 - Update 1 - Rivers and Resources Is now out. Saves are incompatible so if you want to continue your play-through from last update then switch to. Previous-major-version under Game Version and Betas under game properties on steam. 0.3.0 Is planned to implement a shop/trader that will appear every few days. And some other stuff but other then that i cannot say more since i don't want to promise to much and disappoint. 0.2.0 Patch notes: NEW: Map: Temperate (Rivers).
NEW
Building: Gathering Post.
NEW
Forestry Building and Mechanic. (Player suggestion)
NEW
Building: Coal Mine.
NEW
Resource: Coal.
NEW
New Building: Bridge.
NEW
Day and Night Cycle.
NEW
Updated Research tree.
NEW
Navigation System under the hood. Redone the Temperate (Hilly) Map.
QOL
Colonists can now enter some buildings.
QOL
You can now select multiple plots to plant.
QOL
Notification on Colonist Death. (Player suggestion)
MINOR
CHANGED: Some models.
CHANGED
Redone animations for the Colonist.
CHANGED
Some animal types now attack back when attacked.
CHANGED
Some deposits no longer disappear when depleted.
CHANGED
requirements for crafting, Axe, Pickaxe and the Iron Ingot with coal included.
NOTES
Fishing spots never disappear and does replenish over time. Gathering Post adds the ability to place gathering zones down. The new bridge is only available on the new map.
The new Researchables are
Bridge, Gathering Post, Forestry Building, Coal mine, New Navigation system might be a bit buggy for now. Also no updates until the June unless it's bug fixes since i will be out of country. Will be on vacation from next week to the start of June.
Source
Changelog.gg summarizes and formats this update. How we read updates.
