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Steam News18 June 202618d ago

0.3.0 is out on the beta branch.

0.3.0 is now out on the beta-breach. This is a work in progress version of this update so it's still missing features. The new UI Scaling is a bit weird will be mostly fixed on the live release of 0.3.

Full notes

Full Voxelony update

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What changed

1 fix0 additions0 changes0 removals
  • Compatibility
fixed0.3.0 is now out on the beta-breach. This is a work in progress version of this update so it's still missing features. The new UI Scaling is a bit weird will be mostly fixed on the live release of 0.3. The final version is coming out next week. PATCH NOTES: NEW: Economy system. With Traders. NEW: Resource Gold. NEW: Building Gold Mine. NEW: Trading Post. UPDATED: Research Tree. CHANGED: Planting now requires seeds. QOL: When something is fully grown on a farm or treeplot a colonist is automatically assigned to gather. (0.2.2). QOL: UI Scaling has been added to the settings menu. MINOR: ADDED: Additional objectives. NEW: Discord link in main menu and on feedback and bug report. FIXED: Spelling mistake on Iron mine description. FIXED: Coal and Iron mine names when placed on respective field. FIXED: Misconfigured objectives. CHANGED: Farmplot model. CHANGED: Changed some UI graphics. CHANGED: Descriptions on a few things. NOTES: Seeds are obtained trough gathering those specific resources or bought trough the trader.

Voxelony changes

fixed0.3.0 is now out on the beta-breach. This is a work in progress version of this update so it's still missing features. The new UI Scaling is a bit weird will be mostly fixed on the live release of 0.3. The final version is coming out next week. PATCH NOTES: NEW: Economy system. With Traders. NEW: Resource Gold. NEW: Building Gold Mine. NEW: Trading Post. UPDATED: Research Tree. CHANGED: Planting now requires seeds. QOL: When something is fully grown on a farm or treeplot a colonist is automatically assigned to gather. (0.2.2). QOL: UI Scaling has been added to the settings menu. MINOR: ADDED: Additional objectives. NEW: Discord link in main menu and on feedback and bug report. FIXED: Spelling mistake on Iron mine description. FIXED: Coal and Iron mine names when placed on respective field. FIXED: Misconfigured objectives. CHANGED: Farmplot model. CHANGED: Changed some UI graphics. CHANGED: Descriptions on a few things. NOTES: Seeds are obtained trough gathering those specific resources or bought trough the trader.

0.3.0 is now out on the beta-breach. This is a work in progress version of this update so it's still missing features. The new UI Scaling is a bit weird will be mostly fixed on the live release of 0.3. The final version is coming out next week.

PATCH NOTES

NEW: Economy system. With Traders.

NEW

Resource Gold.

NEW

Building Gold Mine.

NEW

Trading Post.

UPDATED

Research Tree.

CHANGED

Planting now requires seeds.

QOL

When something is fully grown on a farm or treeplot a colonist is automatically assigned to gather. (0.2.2).

QOL

UI Scaling has been added to the settings menu.

MINOR

ADDED: Additional objectives.

NEW

Discord link in main menu and on feedback and bug report.

FIXED

Spelling mistake on Iron mine description.

FIXED

Coal and Iron mine names when placed on respective field.

FIXED

Misconfigured objectives.

CHANGED

Farmplot model.

CHANGED

Changed some UI graphics.

CHANGED

Descriptions on a few things.

NOTES

Seeds are obtained trough gathering those specific resources or bought trough the trader.

Source

Steam News / 18 June 2026

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