What changed
1 fix0 additions0 changes0 removals
fixed0.3.0 is now out on the beta-breach. This is a work in progress version of this update so it's still missing features. The new UI Scaling is a bit weird will be mostly fixed on the live release of 0.3. The final version is coming out next week. PATCH NOTES: NEW: Economy system. With Traders. NEW: Resource Gold. NEW: Building Gold Mine. NEW: Trading Post. UPDATED: Research Tree. CHANGED: Planting now requires seeds. QOL: When something is fully grown on a farm or treeplot a colonist is automatically assigned to gather. (0.2.2). QOL: UI Scaling has been added to the settings menu. MINOR: ADDED: Additional objectives. NEW: Discord link in main menu and on feedback and bug report. FIXED: Spelling mistake on Iron mine description. FIXED: Coal and Iron mine names when placed on respective field. FIXED: Misconfigured objectives. CHANGED: Farmplot model. CHANGED: Changed some UI graphics. CHANGED: Descriptions on a few things. NOTES: Seeds are obtained trough gathering those specific resources or bought trough the trader.
Voxelony changes
fixed0.3.0 is now out on the beta-breach. This is a work in progress version of this update so it's still missing features. The new UI Scaling is a bit weird will be mostly fixed on the live release of 0.3. The final version is coming out next week. PATCH NOTES: NEW: Economy system. With Traders. NEW: Resource Gold. NEW: Building Gold Mine. NEW: Trading Post. UPDATED: Research Tree. CHANGED: Planting now requires seeds. QOL: When something is fully grown on a farm or treeplot a colonist is automatically assigned to gather. (0.2.2). QOL: UI Scaling has been added to the settings menu. MINOR: ADDED: Additional objectives. NEW: Discord link in main menu and on feedback and bug report. FIXED: Spelling mistake on Iron mine description. FIXED: Coal and Iron mine names when placed on respective field. FIXED: Misconfigured objectives. CHANGED: Farmplot model. CHANGED: Changed some UI graphics. CHANGED: Descriptions on a few things. NOTES: Seeds are obtained trough gathering those specific resources or bought trough the trader.
0.3.0 is now out on the beta-breach. This is a work in progress version of this update so it's still missing features. The new UI Scaling is a bit weird will be mostly fixed on the live release of 0.3. The final version is coming out next week.
PATCH NOTES
NEW: Economy system. With Traders.
NEW
Resource Gold.
NEW
Building Gold Mine.
NEW
Trading Post.
UPDATED
Research Tree.
CHANGED
Planting now requires seeds.
QOL
When something is fully grown on a farm or treeplot a colonist is automatically assigned to gather. (0.2.2).
QOL
UI Scaling has been added to the settings menu.
MINOR
ADDED: Additional objectives.
NEW
Discord link in main menu and on feedback and bug report.
FIXED
Spelling mistake on Iron mine description.
FIXED
Coal and Iron mine names when placed on respective field.
FIXED
Misconfigured objectives.
CHANGED
Farmplot model.
CHANGED
Changed some UI graphics.
CHANGED
Descriptions on a few things.
NOTES
Seeds are obtained trough gathering those specific resources or bought trough the trader.