Full notes
Full Voxelony update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Voxelony changes
0.3.0 - Update 2 - Economy and Trade is now out.
NEW
2 crop types, Cabbage and Melon.
NEW
Economy system. With Traders.
NEW
Resource Gold.
NEW
Building Gold Mine.
NEW
Trading Post.
UPDATED: Research Tree.
CHANGED: Planting now requires seeds.
QOL
When something is fully grown on a farm or treeplot a colonist is automatically assigned to gather.
QOL
UI Scaling has been added to the settings menu.
QOL
Tooltips now have tooltips if you click a slot on a tooltip.
QOL
Camera zoom changes.
MINOR: ADDED: Additional objectives.
NEW: Discord link in main menu and on feedback and bug report form.
FIXED
Spelling mistake on Iron mine description.
FIXED
Coal and Iron mine names when placed on respective field.
FIXED
Misconfigured objectives.
FIXED
Various other things. Such as you had to double click for colonists to move sometimes.
CHANGED
Farmplot model.
CHANGED
Changed some UI graphics.
CHANGED
Descriptions on a few things.
NOTES: Seeds are obtained trough gathering those specific resources or bought trough the trader. Saves should be compatible. If not let me know.
Also other news about the next update: I just started working on the next update 0.4 and i cannot say what the update will contain in terms of features. But i will do a bunch of overhauls on a bunch of models like Buildings, Gatherables and such. And some animation refinement. I have a feeling it will be quite a major update but yeah this one will take a good amount of time.
Follow the devlogs i will be posting for more.
Enjoy this update and have fun.
Source
Changelog.gg summarizes and formats this update. How we read updates.
