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Steam News6 August 20266d ago

Small Update / Roadmap remainder of Summer - August 6th 2026

Hello everyone, Small update focusing on the new campaign with balancing changes. It also contains a couple of small additions.

Full notes

Full Voor De Kroon update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

12 fixes11 additions5 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
addedSmall update focusing on the new campaign with balancing changes. It also contains a couple of small additions.
changedI also want to present the updated roadmap for the remainder of the summer:
addedAdd portraits to the muster screen
addedAdd the ability to rename anyone on the unit roster
addedAdd kill tracking at individual unit level
addedAdd rebellion logic: A settlement under 30 public order has a chance to split off into a separate hostile faction

Voor De Kroon changes

addedSmall update focusing on the new campaign with balancing changes. It also contains a couple of small additions.
changedI also want to present the updated roadmap for the remainder of the summer:
addedAdd portraits to the muster screen
addedAdd the ability to rename anyone on the unit roster
addedAdd kill tracking at individual unit level

Small update focusing on the new campaign with balancing changes. It also contains a couple of small additions.

I also want to present the updated roadmap for the remainder of the summer:

The roadmap is not in order of appearance but provides a general outline of what you can expect in the coming 2 months.

Thank you all for the continued support!

https://discord.com/invite/MQXFbqpWpW

Changelog

  • Add portraits to the muster screen

  • Add the ability to rename anyone on the unit roster

  • Add kill tracking at individual unit level

  • Add rebellion logic: A settlement under 30 public order has a chance to split off into a separate hostile faction

  • Add rebellion chance % line to public order tooltip

  • Add another button to the unit count display on the unit detail screen that opens the muster screen

  • Add new vassal logic: Vassals can travel freely

  • Add several new cheats

  • Add missing building descriptions

  • Add small chance backline sector also gets bigger garrison on campaign start

  • Improve several random calculations to prevent clashes in larger campaigns

  • Various campaign tweaks and balance changes

  • Tweak battle and morale behavior of militia cavalry

  • Tweak assorted muster loadout

  • Only deal knockdown damage with cavalry that has infantry damage bonus applied

  • Raise the cavalry flee threshold to 20%: Cavalry units now flee when below 20% strength instead of 10% to offset smaller unit sizes and prevent a fight-to-the-death feeling, also prevents 5 remaining units rampaging an entire infantry unit

  • Change all cheats to medieval references

  • Fix storm ram path painting in the castle creator

  • Fix the officer-killed notification for dagger kills

  • Fix the difference between income calculations and the displayed income value

  • Fix cursor color during winter

  • Fix cavalry counter-charging

  • Fix units that cannot block arrows playing the shield-up animation

  • Fix UI on screens with square aspect ratios

  • Fix empty settlements counting toward the frontline public order penalty

  • Fix AI vassal logic

  • Fix switching between attacking sectors on the siege relief widget

  • Fix historical officers acquiring settlement heraldry when becoming vassals if they carry the faction heraldry. e.g. the Dauphin of France

  • Fix the interaction prompt remaining on screen when mounting or dismounting

Source

Steam News / 6 August 2026

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