Full notes
Full Voor De Kroon update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Everyone,
What changed
- Balance
- Gameplay
- UI and audio
- Performance
Voor De Kroon changes
Small update again with iterative fixes and additions. Also the first set of balance changes to the new campaign attempting to decrease the snowball of larger factions while keeping it playable for smaller factions.
Fixes and balance changes will continue while I start working on the next bigger additions: Cannons and new campaign mechanics.
Thank you for all the support! Love the reception of the new campaign
If you have suggestions, bugs or just general ideas for the next update, feel free to join the discord or drop by in the discussions. Always happy to hear your input.
https://discord.com/invite/MQXFbqpWpW
Changelog
Add tactical pause button to RTS UI
Add new dagger kill system: Earn a stored dagger kill by perfect blocking. Spend it on a wounded, fleeing or disorganized heavy armor unit
Add ability to import HYW campaign into the campaign editor
Add dagger model selection to the faction editor
Add logic to determine whether a heraldry field should be applied to irregularly shaped banners (e.g. show repeating fleur de lis on long banner, not vassal bar)
Add great bascinet with orle
Add missing mountains thumbnail
Tweak tax curve
Lower monthly cost of preplaced officers and the faction leader
Increase cost of mid-14th-century elite units
Shuffle officers into random spot in formation
Fix dagger executions
Fix great bascinet model issues
Fix incorrect dagger attachment for some dagger executions
Fix issues with hold-the-line mode orders: Infantry units would still get dragged into fighting late battle
Fix being invited to a tournament in your own settlement
Fix outline on jousting UI shields
Fix RTS mode double-click response time
Fix range indicator on ranged units in RTS mode
Fix data on opened default factions in the faction editor
Fix incorrect bump damage multiplier on cavalry
Fix crash related to AI logic
Fix crash related to campaign logic
Source
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