Full notes
Full Voor De Kroon update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Gameplay
- Performance
- UI and audio
Voor De Kroon changes
Another smaller incremental update while I am working on bigger features.
I expect a bigger update to be finished soon, hopefully next week.
Thank you for the continued support!
If you have suggestions, bugs or just general ideas for the next update, feel free to join the discord or drop by in the discussions. Always happy to hear your input.
https://discord.com/invite/MQXFbqpWpW
Changelog
Add logic to sync random quick battle and tournament dates to faction and unit choices; will use latest relevant era
Add multiple trebuchet projectile types and ability to switch between them during battle: Default bindings - F9 on keyboard, LB + R3 on a controller
Add falchion blade to sword editor
Add 3 morgan bible falchion cleaver weapons
Add nasal cerveliere variant
Add single color round shield variant
Add fluted nasal and helmet variant
Add performance warning to officer loadout units
Add tooltips to campaign difficulty settings with information about their effects
Add tooltips to new campaign unit and equipment settings
Accessibility: add screen shake setting to option menu
Improve game log entries related to campaign sieges
Improve order of helmet entries
Fix helmet and shoulder custom unit override behavior
Fix tooltip source for signal instruments
Fix crash related to engine bloat
Fix various small campaign gameplay errors
Fix neck and head bone locking based on equipment for unit helmets and shoulder equipment
Fix controller input on sword editor
Fix oathbreaker diplomacy line appearing when player has not broken any oaths
Fix diplomacy reputation calculation
Fix single combat weapon animations
Fix shield issues during single combat
Fix double holster spawning in some cases
Fix several rare crashes
Dark Fantasy Pack: Fix dragon rider player spawning logic
Source
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