Full notes
Full Voor De Kroon update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- UI and audio
- Balance
- Performance
Voor De Kroon changes
This update brings new campaign mechanics and brings several improvements to overall gameplay.
You can now host tournaments to improve relations with feudal factions. You can do this by clicking on a owned settlement and pressing the new host tournament button. This will present the host interface which let's you decide how the tournament will be held.
Siege gameplay has also been extended. It is now possible to relieve besieged allied or owned sectors. This triggers a field battle outside the castle, where you fight the besieger directly and attempt to break the siege. Relieving allied settlements will improve your relation with them and they will refer to it in their dialogue.
On the systems side, AI faction behavior has been improved, especially around elite unit production and overall army effectiveness. Campaign customization has also been expanded with more control over unit restrictions, sector connections and combat behavior.
This update also starts with weapon range adjustments, I have heard all your feedback. Unfortunately it's not a single fix as every tweak requires checking the AI and overall battle balance. But I will be improving this over time over the next few updates.
Alongside these changes, this update includes a large set of new armor pieces, quality of life improvements and stability fixes.
Happy easter everyone!
As always, thank you for all the support!
If you have suggestions, bugs or just general ideas for the next update, feel free to join the discord or drop by in the discussions. Always happy to hear your input.
https://discord.com/invite/MQXFbqpWpW
Changelog
14th Century Armory Pack: Add German style bascinet with visor variation
14th Century Armory Pack: Add late 14th century proto frogmouth helmet
14th Century Armory Pack: Add hounskull helmet variation
14th Century Armory Pack: Add bascinet visor variation
Add ability to host tournaments
Add siege relief battles: Can attack own or allied sector with friendly units to relieve an ongoing siege
Add logic to manage amount of elite units produced by AI factions, tied to campaign difficulty
Add loading screen tips related to officer deaths
Add better start campagin controls for unit and equipment restrictions
Add faction leader personality tooltips
Add custom unit support to custom campaign garrison settings
Add Iberian neck armor as shoulder armor item (Customization Only)
Add long surcoat elbow armor body armor variation
Add chainmail leg armor with prick spurs and poleyns
Add support for equipment that blocks head rotation
Add tournament invite and win image
Add no sector jump distance property for custom campaigns
Add missing logic to place hired officers after winning defense battle
Add game setting for single combat accept chance: Simulation (current default based on diplomacy and societal ranks), Medium (30% flat rate), Easy (always accept)
Add custom campaign control for max sector water jump: controls how far connections with no man's land between them will still connect
Add tooltips to quick battle location and castle selection
Add some safety to instancing on custom units
Add custom faction property: use uniform surcoat colors, will prevent randomizing surcoat colors on units
Add show custom sword on campaign death screen
Start polearm weapon reach adjustment
Refine AI unit production logic
Improve army effectiveness calculation
Increase chance officer is only wounded and not dead after battle
Internal code optimizations and future proofing
Reorder quick battle location and castle selection
Fix possible crash related to auto resolve
Fix allied reinforcement heraldry with global heraldry enabled
Fix weapon animation data always getting initialized with same finisher index
Fix start siege not counted as war move against player
Fix potential crash related to unit data
Fix level up message remaining on formations with a dead officer
Fix unit roster naming issue
Fix outlaw factions doing diplomacy with non player factions
Fix dry climate formation dust showing during winter weather
Fix crash when loading savegame from custom campaign that has lower amount of factions than before
Fix being able to perform finisher on trebuchet unit
Fix general trebuchet behavior during sally out battles
Fix being able to kick artillery
Fix crash related to fleeing trebuchet units
Fix crash related to formation distance detection
Source
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