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Steam News27 May 20261mo ago

The RTS tactical camera update - May 27th 2026

Hello everyone! I think this is the most requested feature to date and it's finally here.

Full notes

Full Voor De Kroon update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

3 fixes11 additions2 changes1 removal
  • Maps
  • Gameplay
  • UI and audio
addedThis update adds a RTS camera mode you can easily access by either pressing F7 (old paper map mode) or simply scroll out with your mouse wheel to seamlessly enter the new tactical camera mode.
addedYou can issue move and charge orders from the RTS view and you can now drag shape formations for easy control.
addedThere are also some new commands for your formations including being able to toggle skirmish behavior on ranged units, free fire / volley fire and draw secondary to make your ranged units go into melee.
addedA new delegate command feature lets you hand off the control to your officers for any formation allowing you to focus on fighting or movements on the other side of the field. Unfortunately this does not yet contain the smart formation movement and tactical AI updates I have planned. I hope to add these soon.
changedChained movement commands
addedAdd RTS tactical camera command mode

Voor De Kroon changes

addedThis update adds a RTS camera mode you can easily access by either pressing F7 (old paper map mode) or simply scroll out with your mouse wheel to seamlessly enter the new tactical camera mode.
addedYou can issue move and charge orders from the RTS view and you can now drag shape formations for easy control.
addedThere are also some new commands for your formations including being able to toggle skirmish behavior on ranged units, free fire / volley fire and draw secondary to make your ranged units go into melee.
addedA new delegate command feature lets you hand off the control to your officers for any formation allowing you to focus on fighting or movements on the other side of the field. Unfortunately this does not yet contain the smart formation movement and tactical AI updates I have planned. I hope to add these soon.
changedChained movement commands

I think this is the most requested feature to date and it's finally here.

This update adds a RTS camera mode you can easily access by either pressing F7 (old paper map mode) or simply scroll out with your mouse wheel to seamlessly enter the new tactical camera mode.

You can issue move and charge orders from the RTS view and you can now drag shape formations for easy control.

There are also some new commands for your formations including being able to toggle skirmish behavior on ranged units, free fire / volley fire and draw secondary to make your ranged units go into melee.

A new delegate command feature lets you hand off the control to your officers for any formation allowing you to focus on fighting or movements on the other side of the field. Unfortunately this does not yet contain the smart formation movement and tactical AI updates I have planned. I hope to add these soon.

I wanted to release the update this week to not delay the schedule too much but you can expect more features to land this and next week.

What is still missing?

  • Pause play fast forward

  • Minimap

  • Chained movement commands

  • Same enhanced control scheme for army deployment

  • Easy selection of siege engines to give basic commands

As always, thank you all for the support!

Here is also a small mini roadmap outlining work I want to tackle in the next 2 months:

If you have suggestions, bugs or just general ideas for the next update, feel free to join the discord or drop by in the discussions. Always happy to hear your input.

https://discord.com/invite/MQXFbqpWpW

Full Changelog

  • Add RTS tactical camera command mode

  • Add drag formation shaping for the RTS mode UI

  • Add menu option for friendly formation distance check

  • Add delegate command order

  • Add free fire and volley fire command

  • Add switch to melee command for ranged units

  • Add skirmishing and stop skirmishing command

  • Improve underlying logic of unit ranged weapons

  • General project code maintenance and future proofing

  • Remove legacy paper map mode from battle

  • Rename sugar loaf helmets to 'French Great Helmet', reclassify correctly to late 13th century

  • Fix issues related to quick battle location heraldry

  • Fix leaving battlefield message behavior

  • Fix ranged unit morale issue on siege battles

Source

Steam News / 27 May 2026

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