Full notes
Full Voor De Kroon update
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Repeated intro
Hello everyone!
What changed
- Maps
- Gameplay
- UI and audio
Voor De Kroon changes
I think this is the most requested feature to date and it's finally here.
This update adds a RTS camera mode you can easily access by either pressing F7 (old paper map mode) or simply scroll out with your mouse wheel to seamlessly enter the new tactical camera mode.
You can issue move and charge orders from the RTS view and you can now drag shape formations for easy control.
There are also some new commands for your formations including being able to toggle skirmish behavior on ranged units, free fire / volley fire and draw secondary to make your ranged units go into melee.
A new delegate command feature lets you hand off the control to your officers for any formation allowing you to focus on fighting or movements on the other side of the field. Unfortunately this does not yet contain the smart formation movement and tactical AI updates I have planned. I hope to add these soon.
I wanted to release the update this week to not delay the schedule too much but you can expect more features to land this and next week.
What is still missing?
Pause play fast forward
Minimap
Chained movement commands
Same enhanced control scheme for army deployment
Easy selection of siege engines to give basic commands
As always, thank you all for the support!
Here is also a small mini roadmap outlining work I want to tackle in the next 2 months:
If you have suggestions, bugs or just general ideas for the next update, feel free to join the discord or drop by in the discussions. Always happy to hear your input.
https://discord.com/invite/MQXFbqpWpW
Full Changelog
Add RTS tactical camera command mode
Add drag formation shaping for the RTS mode UI
Add menu option for friendly formation distance check
Add delegate command order
Add free fire and volley fire command
Add switch to melee command for ranged units
Add skirmishing and stop skirmishing command
Improve underlying logic of unit ranged weapons
General project code maintenance and future proofing
Remove legacy paper map mode from battle
Rename sugar loaf helmets to 'French Great Helmet', reclassify correctly to late 13th century
Fix issues related to quick battle location heraldry
Fix leaving battlefield message behavior
Fix ranged unit morale issue on siege battles
Source
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