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Steam News13 March 20263mo ago

Voor de Kroon Update - March 13th 2026

Note: This update added a new menu option for the stance combat indicator; if you previously disabled the battle UI, make sure to also disable this option to hide it again Changelog Add specific lord charging logic for

Full notes

Full Voor De Kroon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes4 additions2 changes0 removals
  • UI and audio
  • Gameplay
  • Maps
  • Performance
changedNote: This update added a new menu option for the stance combat indicator; if you previously disabled the battle UI, make sure to also disable this option to hide it again
addedAdd specific lord charging logic for siege battles if player is militia commander
addedAdd logic: if starting battle in campaign with militia commander and a lord is present in the garrison, the lord will take command before the battle preventing command block.
changedAdd seperate gameplay option for single combat indicator (Was previously including in the 'battle UI' setting)
addedAdd siege ram, siege ladder, siege mantlets, and siege tower style to faction editor
addedAdd allowed sword parts to faction editor that will be used for random officer sword generation

Voor De Kroon changes

changedNote: This update added a new menu option for the stance combat indicator; if you previously disabled the battle UI, make sure to also disable this option to hide it again
addedAdd specific lord charging logic for siege battles if player is militia commander
addedAdd logic: if starting battle in campaign with militia commander and a lord is present in the garrison, the lord will take command before the battle preventing command block.
changedAdd seperate gameplay option for single combat indicator (Was previously including in the 'battle UI' setting)
addedAdd siege ram, siege ladder, siege mantlets, and siege tower style to faction editor

Note: This update added a new menu option for the stance combat indicator; if you previously disabled the battle UI, make sure to also disable this option to hide it again

Changelog

  • Add specific lord charging logic for siege battles if player is militia commander

  • Add logic: if starting battle in campaign with militia commander and a lord is present in the garrison, the lord will take command before the battle preventing command block.

  • Add seperate gameplay option for single combat indicator (Was previously including in the 'battle UI' setting)

  • Add siege ram, siege ladder, siege mantlets, and siege tower style to faction editor

  • Add allowed sword parts to faction editor that will be used for random officer sword generation

  • Alter campaign editor camera speed based on height

  • Slightly increase allowed texture VRAM budget on epic texture settings

  • Fix siege archer range

  • Fix spawning logic for special formations

  • Fix portcullis attack logic for AI units

  • Fix siege gate defender collision

  • Fix bug causing lords not responding to the player during the battle tutorial because the player is not registered as lord

  • Fix helmet visors during tournaments

  • Fix roof fires not despawning when created by campaign map castles

  • Fix faction editor heraldry not working with global heraldry enabled

  • Fix border interaction in campaign editor: Only make it clickable when editing settlements or props

  • Fix possible crash related to factions without land

  • Fix crash related to player indexing

  • Fix crash related to player movement reset

Source

Steam News / 13 March 2026

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