Full notes
Full Voor De Kroon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Performance
Voor De Kroon changes
Note: This update added a new menu option for the stance combat indicator; if you previously disabled the battle UI, make sure to also disable this option to hide it again
Changelog
Add specific lord charging logic for siege battles if player is militia commander
Add logic: if starting battle in campaign with militia commander and a lord is present in the garrison, the lord will take command before the battle preventing command block.
Add seperate gameplay option for single combat indicator (Was previously including in the 'battle UI' setting)
Add siege ram, siege ladder, siege mantlets, and siege tower style to faction editor
Add allowed sword parts to faction editor that will be used for random officer sword generation
Alter campaign editor camera speed based on height
Slightly increase allowed texture VRAM budget on epic texture settings
Fix siege archer range
Fix spawning logic for special formations
Fix portcullis attack logic for AI units
Fix siege gate defender collision
Fix bug causing lords not responding to the player during the battle tutorial because the player is not registered as lord
Fix helmet visors during tournaments
Fix roof fires not despawning when created by campaign map castles
Fix faction editor heraldry not working with global heraldry enabled
Fix border interaction in campaign editor: Only make it clickable when editing settlements or props
Fix possible crash related to factions without land
Fix crash related to player indexing
Fix crash related to player movement reset
Source
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