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Steam News3 March 20264mo ago

Voor de Kroon Update - March 3rd 2026

Changelog Add ability to open default factions in faction editor Add ability to open default units in unit editor Add setting for AI elite units threshold to campaign editor: after this amount of turns AI will start usi

Full notes

Full Voor De Kroon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes8 additions0 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Performance
addedAdd ability to open default factions in faction editor
addedAdd ability to open default units in unit editor
addedAdd setting for AI elite units threshold to campaign editor: after this amount of turns AI will start using elite units
addedAdd warning bell sounds to castle scene church models on siege start
addedAdd unit bodies with early 14th century armor (Light and Heavy)
addedAdd unit body with coat of plates armor

Voor De Kroon changes

addedAdd ability to open default factions in faction editor
addedAdd ability to open default units in unit editor
addedAdd setting for AI elite units threshold to campaign editor: after this amount of turns AI will start using elite units
addedAdd warning bell sounds to castle scene church models on siege start
addedAdd unit bodies with early 14th century armor (Light and Heavy)

Changelog

  • Add ability to open default factions in faction editor

  • Add ability to open default units in unit editor

  • Add setting for AI elite units threshold to campaign editor: after this amount of turns AI will start using elite units

  • Add warning bell sounds to castle scene church models on siege start

  • Add unit bodies with early 14th century armor (Light and Heavy)

  • Add unit body with coat of plates armor

  • Add armor bonus damage stat to the goededag

  • Add better weighting and selection to unit bodies for custom units

  • Change DLC load order to prioritize historical content

  • Fix mercenary units also getting mixed faction heraldry

  • Fix default skirmishers secondary weapons to be more in line with the rest of the game

  • Fix small missing logic on new weapons

  • Fix possible crash related to testing castles

  • Fix faction heraldry on settlements in custom campaign

Source

Steam News / 3 March 2026

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