Full notes
Full Voor De Kroon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
Voor De Kroon changes
Changelog
Add ability to open default factions in faction editor
Add ability to open default units in unit editor
Add setting for AI elite units threshold to campaign editor: after this amount of turns AI will start using elite units
Add warning bell sounds to castle scene church models on siege start
Add unit bodies with early 14th century armor (Light and Heavy)
Add unit body with coat of plates armor
Add armor bonus damage stat to the goededag
Add better weighting and selection to unit bodies for custom units
Change DLC load order to prioritize historical content
Fix mercenary units also getting mixed faction heraldry
Fix default skirmishers secondary weapons to be more in line with the rest of the game
Fix small missing logic on new weapons
Fix possible crash related to testing castles
Fix faction heraldry on settlements in custom campaign
Source
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