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Steam News13 January 20265mo ago

Voor de Kroon Update - January 12th 2026

Hello Everyone, This update introduces the campaign objective system. It allows you to add and customize objectives for your custom campaigns.

Full notes

Full Voor De Kroon update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Everyone,

What changed

2 fixes6 additions3 changes0 removals
  • Maps
  • Gameplay
  • Performance
  • Balance
  • UI and audio
addedIt allows you to add and customize objectives for your custom campaigns. These objectives are displayed on the paper map during the campaign, where their progress is tracked as you play. This makes campaigns more goal driven.
addedLegacy campaigns will be automatically converted to a single conquest objective. Adjusted campaign objectives for the default campaign will be added later this week.
changedThe patch also improves file speed for campaign save games. When opening the save window for the first time expect a small hitch (If you already have a lot of saved games), after this the window should be smoother than ever.
addedAdd objectives support to campaigns
addedAdd objective manager to campaign editor
addedAdd logic to account for signal instruments with visored and closed helmets

Voor De Kroon changes

addedIt allows you to add and customize objectives for your custom campaigns. These objectives are displayed on the paper map during the campaign, where their progress is tracked as you play. This makes campaigns more goal driven.
addedLegacy campaigns will be automatically converted to a single conquest objective. Adjusted campaign objectives for the default campaign will be added later this week.
changedThe patch also improves file speed for campaign save games. When opening the save window for the first time expect a small hitch (If you already have a lot of saved games), after this the window should be smoother than ever.
addedAdd objectives support to campaigns
addedAdd objective manager to campaign editor

This update introduces the campaign objective system.

It allows you to add and customize objectives for your custom campaigns. These objectives are displayed on the paper map during the campaign, where their progress is tracked as you play. This makes campaigns more goal driven.

The system supports multiple objective types such as defeating factions, conquering specific settlements, gathering resources, surviving a set number of turns and maintaining public order. Objectives can also be assigned to specific factions, allowing faction-specific goals within a single campaign.

Legacy campaigns will be automatically converted to a single conquest objective. Adjusted campaign objectives for the default campaign will be added later this week.

The patch also improves file speed for campaign save games. When opening the save window for the first time expect a small hitch (If you already have a lot of saved games), after this the window should be smoother than ever.

Thank you all for the continued support!

If you have suggestions, bugs or just general ideas for the next update, feel free to join the discord or drop by in the discussions. Always happy to hear your input.

https://discord.com/invite/MQXFbqpWpW

Full Changelog

  • Add objectives support to campaigns

  • Add objective manager to campaign editor

  • Add logic to account for signal instruments with visored and closed helmets

  • Add logic to randomly open and close visor helmets on non officer units

  • Greatly improve file performance of campaign game saves

  • Decrease chance of castle house fire

  • Fix a couple of small tooltip errors

  • Fix possible crash related to Castle Creator

Source

Steam News / 13 January 2026

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