Full notes
Full Voor De Kroon update
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Repeated intro
Hello Everyone,
What changed
- Maps
- Gameplay
- Performance
- Balance
- UI and audio
Voor De Kroon changes
This update introduces the campaign objective system.
It allows you to add and customize objectives for your custom campaigns. These objectives are displayed on the paper map during the campaign, where their progress is tracked as you play. This makes campaigns more goal driven.
The system supports multiple objective types such as defeating factions, conquering specific settlements, gathering resources, surviving a set number of turns and maintaining public order. Objectives can also be assigned to specific factions, allowing faction-specific goals within a single campaign.
Legacy campaigns will be automatically converted to a single conquest objective. Adjusted campaign objectives for the default campaign will be added later this week.
The patch also improves file speed for campaign save games. When opening the save window for the first time expect a small hitch (If you already have a lot of saved games), after this the window should be smoother than ever.
Thank you all for the continued support!
If you have suggestions, bugs or just general ideas for the next update, feel free to join the discord or drop by in the discussions. Always happy to hear your input.
https://discord.com/invite/MQXFbqpWpW
Full Changelog
Add objectives support to campaigns
Add objective manager to campaign editor
Add logic to account for signal instruments with visored and closed helmets
Add logic to randomly open and close visor helmets on non officer units
Greatly improve file performance of campaign game saves
Decrease chance of castle house fire
Fix a couple of small tooltip errors
Fix possible crash related to Castle Creator
Source
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