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Full notes
Full Voltaire: The Vegan Vampire update
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What changed
- Balance
- Gameplay
- Events
- UI and audio
- Maps
Voltaire: The Vegan Vampire changes
NEW!
- New Game ModeBoss Rush! A roguelike challenge for veteran vampires! Make it through 15 days of permadeath, multiple boss fights at once, massively increased XP gain, doubled house HP and buffed soulstone drops - and win a very special prize at the end!
- New Game ModeFarming Mode! A cozy farm-sim sandbox about cultivating skills! Includes much more relaxed hunger costs, pre-built defenses, no boss fights, plenty of farming plots and a brand new character to meet!
New Achievements! 11 new deeds to prove your mastery of the dark arts, and a brand new way to earn the legendary “V for Vegan” achievement through the Boss Rush challenge!
BUGFIXES & UI
Fixed a visual clipping issue between El Capitan and the player’s house
Fixed an issue that could cause El Capitan to stutter when moving near the player’s house
Fixed an issue with the Soulstream skill modifier that could cause it to behave erratically with the new camera update
Fixed an issue that was causing harvested or looted veggies to display as skullions for a few frames
Fixed an issue that could cause Mr. Wiggles to spawn further away than intended
Fixed a layering issue that could cause glowing mushroom props in the Glowbug Forest to display in triple sprites
Adjusted several layers and prop positions in the Glowbug Forest, Hunting Grounds and Silverbane Bay biomes
Save slots will now also display game mode
Plants that dry out from not being watered will now display a small “poof” of dust for feedback, instead of simply disappearing
BALANCE
- Boss Rush mode added with the following modifierspermanent loss on defeat, 10% more baddies per wave, 2x faster wave scaling, interval between boss fights lowered to 3 days instead of 7, every 3 days a random extra boss is added to the boss fight (up to 4 at once), random starting biome, 10x multiplier on XP gained, 10% lower total XP required to reach max level, 2x multiplier on base house HP, 2x multiplier on Soulstones dropped by bosses, starts with 25 Soulstones, ends after completing 15 days.
- Farming mode added with the following modifiershalved hunger costs, 10% less baddies per wave, 4 pre-built defenses per biome, no boss fights, all farming plots available, new farming event character, biome progression is done by completing farming event deliveries.
Digging for treasure will now always provide a small amount of souldust, across all game modes
Source
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