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Steam News11 July 20232y ago

EARLY ACCESS - PATCH NOTES - V0.90.04

NEW! New Game Mode: Boss Rush! A roguelike challenge for veteran vampires! Make it through 15 days of permadeath, multiple boss fights at once, massively increased XP gain, doubled house HP and buffed soulstone drops -

In this update3

Full notes

Full Voltaire: The Vegan Vampire update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes5 additions4 changes0 removals
  • Balance
  • Gameplay
  • Events
  • UI and audio
  • Maps
addedNEW!New Game Mode: Boss Rush! A roguelike challenge for veteran vampires! Make it through 15 days of permadeath, multiple boss fights at once, massively increased XP gain, doubled house HP and buffed soulstone drops - and win a very special prize at the end!
addedNEW!New Game Mode: Farming Mode! A cozy farm-sim sandbox about cultivating skills! Includes much more relaxed hunger costs, pre-built defenses, no boss fights, plenty of farming plots and a brand new character to meet!
addedNEW!New Achievements! 11 new deeds to prove your mastery of the dark arts, and a brand new way to earn the legendary “V for Vegan” achievement through the Boss Rush challenge!
fixedBUGFIXES & UIFixed a visual clipping issue between El Capitan and the player’s house
fixedBUGFIXES & UIFixed an issue that could cause El Capitan to stutter when moving near the player’s house
fixedBUGFIXES & UIFixed an issue with the Soulstream skill modifier that could cause it to behave erratically with the new camera update

Voltaire: The Vegan Vampire changes

addedNew Game Mode: Boss Rush! A roguelike challenge for veteran vampires! Make it through 15 days of permadeath, multiple boss fights at once, massively increased XP gain, doubled house HP and buffed soulstone drops - and win a very special prize at the end!
addedNew Game Mode: Farming Mode! A cozy farm-sim sandbox about cultivating skills! Includes much more relaxed hunger costs, pre-built defenses, no boss fights, plenty of farming plots and a brand new character to meet!
addedNew Achievements! 11 new deeds to prove your mastery of the dark arts, and a brand new way to earn the legendary “V for Vegan” achievement through the Boss Rush challenge!
fixedFixed a visual clipping issue between El Capitan and the player’s house
fixedFixed an issue that could cause El Capitan to stutter when moving near the player’s house

NEW!

  • New Game ModeBoss Rush! A roguelike challenge for veteran vampires! Make it through 15 days of permadeath, multiple boss fights at once, massively increased XP gain, doubled house HP and buffed soulstone drops - and win a very special prize at the end!
  • New Game ModeFarming Mode! A cozy farm-sim sandbox about cultivating skills! Includes much more relaxed hunger costs, pre-built defenses, no boss fights, plenty of farming plots and a brand new character to meet!
  • New Achievements! 11 new deeds to prove your mastery of the dark arts, and a brand new way to earn the legendary “V for Vegan” achievement through the Boss Rush challenge!

BUGFIXES & UI

  • Fixed a visual clipping issue between El Capitan and the player’s house

  • Fixed an issue that could cause El Capitan to stutter when moving near the player’s house

  • Fixed an issue with the Soulstream skill modifier that could cause it to behave erratically with the new camera update

  • Fixed an issue that was causing harvested or looted veggies to display as skullions for a few frames

  • Fixed an issue that could cause Mr. Wiggles to spawn further away than intended

  • Fixed a layering issue that could cause glowing mushroom props in the Glowbug Forest to display in triple sprites

  • Adjusted several layers and prop positions in the Glowbug Forest, Hunting Grounds and Silverbane Bay biomes

  • Save slots will now also display game mode

  • Plants that dry out from not being watered will now display a small “poof” of dust for feedback, instead of simply disappearing

BALANCE

  • Boss Rush mode added with the following modifierspermanent loss on defeat, 10% more baddies per wave, 2x faster wave scaling, interval between boss fights lowered to 3 days instead of 7, every 3 days a random extra boss is added to the boss fight (up to 4 at once), random starting biome, 10x multiplier on XP gained, 10% lower total XP required to reach max level, 2x multiplier on base house HP, 2x multiplier on Soulstones dropped by bosses, starts with 25 Soulstones, ends after completing 15 days.
  • Farming mode added with the following modifiershalved hunger costs, 10% less baddies per wave, 4 pre-built defenses per biome, no boss fights, all farming plots available, new farming event character, biome progression is done by completing farming event deliveries.
  • Digging for treasure will now always provide a small amount of souldust, across all game modes

Source

Steam News / 11 July 2023

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