In this update3
Full notes
Full Voltaire: The Vegan Vampire update
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What changed
- Gameplay
- Fixes
- Maps
- UI and audio
- Store
- Events
Voltaire: The Vegan Vampire changes
NEW!
- Major Graphical ImprovementsA New Perspective! A brand new way to discover the world of Voltaire! Improved graphical fidelity, a new camera perspective, enhanced particle effects and new 2.5D house looks.
- New MaterialsSouldust and Soulscrap! Shinies everywhere! Souldust and Soulscrap are a new way to craft those precious Soulstones through the Alchemy Table.
New Blueprint: Soul Collector! Reaping Compassion! A Soul Collector will grant you Souldust for each baddie defeated every night.
BUGFIXES
Fixed an issue that could cause the Pyromancer skill tree to reset on game load
Fixed an issue that could cause the ending cinematic to not display properly upon defeating the final boss
Fixed an issue that could cause the fog around the biome’s edge to display on the wrong visual layer
Fixed an issue that could cause buglings from BugBug’s eggs to spawn during the day time
Fixed an issue that could cause Werebats to be counted twice in the “enemies remaining” UI
Fixed an issue that could cause some pets to be duplicated every time you swapped classes
Fixed Ylga’s shop item descriptions to properly represent consumable items
Fixed an issue that could prevent the “items received” tag from displaying when being awarded soulstones from Olga or Elga
Fixed an issue that was causing some boats and sunshade props in the Silverbane Bay biome to spawn blue leaves when walked through
Fixed an issue that was causing some weather particle effects to not properly scale with camera zoom, especially during Bloodmoon
Fixed an issue that could cause missions requiring the crafting of certain materials to be completed when the wrong material was crafted
Fixed an issue causing the level up pop-up on P2 to not have a selection until the joystick was moved
Fixed an issue that could cause P2 to lose control after P1 completed the Inventory tutorial
Fixed an issue that could cause conflicting control between P1 and P2 in the Alchemy Table UI
Fixed an issue that caused the text displayed when gaining XP from composting to not take boons into account
Fixed an issue that caused the amount of any reward received by Elga and Olga to mismatch the actual amount received
BALANCE
Decreased how fast an enemy wave can be spawned at later stages of the game
Enemy waves will now spawn in a more gradual interval instead of clumping up as much towards the end of the night cycle
Frostling’s attack range increased
Frostling’s attack speed decreased
Boons will now include a level-based unlocking progression, where reaching a certain level is mandatory in order to further augment each boon
Retired the old Soulstone alchemical recipe in favor of the new one using Soulscrap
Added a new alchemical recipe to allow transformation of Souldust into Soulscrap
Source
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