In this update3
Full notes
Full Voltaire: The Vegan Vampire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
Voltaire: The Vegan Vampire changes
NEW!
- New systemBlueprints! A new way to shape the landscape and improve your odds.
New Blueprint: Bat Shrine! Not the baseball kind!
New Blueprint: Dog Shrine! Who let the Shrines out?
New Blueprint: Cat Shrine! Happy kitty, sleepy kitty, purr purr purr.
New material tiers: Planks, Bricks, Soulplanks and Soulbricks! Work your way up the material chain.
New cinematic ending! (WIP) Watch in-the-making footage of your journey’s outcome… so far!
BUGFIXES
Fixed an issue that could cause key remapping errors when attempting to change the main interaction keybind.
Fixed a rare issue that could cause Voltaire to transition into a night cycle after fainting without waking up inside the house, and no baddies spawning (if this ever happens in an old save slot, re-entering the house will resume the cycle and fix the issue)
Fixed several minor UI and scaling issues
Fixed several minor sprite layering issues
BALANCE
Re-adjusted overall XP required from level 10 to 20 to further smooth out the curve instead of having a large requirement increment at level 15
Added the new Shrines blueprints, which grant 10% extra XP from all sources, per shrine (stacking buff!)
Slightly increased the scaling on the amount of baddies spawned per day as the player progresses through each week
Added the option to convert base materials into their next tier in the Alchemy Table (wood to plank, plank to soulplank / stone to brick, brick to soulbrick)
Source
Changelog.gg summarizes and formats this update. How we read updates.
