Full notes
Full Voltage High Society update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- UI and audio
- Fixes
With this update, we now have most of the system level stuff ready. Now we can focus on developing the kick-ass ending to the game. In this update
All of the audio has been remade on a different toolset, for a more immersive experience. The economy, shops, and player stats received an major upgrade into new gameplay systems.
GAMEPLAY:
Upgrades are based on Rings you can equip
Spendable items (snacks, grenades, etc)
Two new enemy types
Enemies carry shields (easier to read which side blocks your punches, this can be toggled off from the options)
Existing levels have new twists, tweaks, and polish
Added the start of the next area (beach, you will get there in the Next Update)
Created audio broadcasts for more narrative depth, and edited a lot of the dialogue.
Rewrote the save system, now it's more reliable and, for the players, easier to look at (straightforward json files)
AUDIO:
Complete overhaul using FMOD, for more intricate details and depth
Player grunt and emote sounds (can be toggled off from the options)
OPTIONS:
Key bindings
Screen shake toggle
Screen zoom effect toggle
Toggle enemy shield visuals
Toggle character voice
And as per a request, a untested 4k resolution. (it is glitchy, based on our quick tries. Will be fixed in future updates.)
Keep on punching!
Source
Changelog.gg summarizes and formats this update. How we read updates.
