In this update15
Full notes
Full Voidigo update
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What changed
- Gameplay
- Balance
- UI and audio
- Performance
- Fixes
Voidigo changes
Check out the full update artwork by Monika Tuominen: https://www.artstation.com/artwork/AryKoe
NEW CHANGES BALANCING FIXES
NEW
The North - Two new bosses! New areas and enemies! Now also has narration!
Harder difficulties now award more Void Fragments!
New achievements!
NEW POWERUPS
Beacon Break
Beacon Soul
Ghost Share
Health Buffed Pals
NEW WEAPONS
The Roaster
The Whittle Knife
Summer Scepter
Forgotten Fire God
Banana Delivery Service
Snord
Porko Triple Shotty
Honky Thompson
Magic Hat
Axolotl
DO NOT PRESS
Swordster
Crabromancer
Extendog
Unholy Book
Pufferfish
Rebeamer
Antilauncher
CHANGES
Porko Land - There is now a chance for enemies to spawn in areas they were not able to before. For example, Porkos can show up in the Temple area!
Camera now pans out during normal enemy encounters as opposed to only during boss encounters.
Bosses do not hunt the player after fleeing anymore. Activating a Beacon or approaching them will make them start hunting you again. Fleeing bosses have a different icon.
Beacons now have a chance to spawn powerups when breaking as well.
POWERUP CHANGES
Dodge powerups now synergize with all dodges, even that of your companions!
UI CHANGES
Tab Menu - Now possible to change active tab during intro animation.
Now possible to remap 'skip cutscene', 'tab next' and 'tab previous' buttons in settings.
BALANCING
Companions are now healed and revived by activating Beacons instead of after a set time. They now have more health and shorter stun time after being tumbled.
Loot Vortex - Tweaked the chance to spawn additional weapons to be more rare. Only one spawns per world. Now has 20% chance to be corrupted, instead of always being corrupted past Antlantis. A corrupted Loot Vortex spawns one high rarity corrupted weapon.
Rare pickups now start spawning in Porko Land. Ultra Rare pickups start spawning in The North.
North Tractor - Hurts enemies much more.
All bone bullets are now homing, have longer range and bounce more times on walls.
Breaking Nordunn grills and fireplaces now create bigger and friendly fire elements.
Bosses now have more health during looping. Corrupted health now also scales while looping.
Melee weapon durability is now damaged less by hitting bullets.
POWERUP BALANCING
Spirit Bombard - Now also spawns when companions die!
Snake Button - Now 'Uncommon' instead of 'Rare'. Launches one more snake egg, snakes have a bit longer range.
Blossom Bud - Does not tumble enemies anymore.
Antivoid Combo Strike - Does a bit less damage.
Void Button - Now 'Rare' instead of 'Ultra Rare'. Longer range and does one additional void turn.
Clozo's Arm - Now starts out longer!
Martial Arts Manual - Now 'Uncommon' instead of 'Common'.
Beacon Barrage - Longer pause between shots.
WEAPON BALANCING
Snake Egg Launcher - Snakes have a higher chance to bite.
Nordunn Ballista - Now 'Uncommon' instead of 'Rare'. Buffed damage a bit.
Quadzooka - Longer range.
Rare Dog Breed - Now 'Ultra Rare' instead of 'Rare'. Has less durability, bigger hitbox on stinger and slash. Durability is now taken when poison is spawned with the stinger attack.
Coldoid Piercer - Now 'Uncommon' instead of 'Rare'.
Coldoid Shotgun - Now 'Uncommon' instead of 'Rare'.
Bad Sax - Damage nerf.
Skeleton Musician - Lowered damage. Now has some wall bounce and a tiny bit homing to help more bones hit your targets. Higher ammo max and bigger clip.
Skeletoot - Bigger clip, no recoil and less bones on reload but they now have some homing and are shot towards where you're aiming instead of in a full circle.
Thrifle - Now shoots in bursts of three bullets.
Tennis Racket - Less ammo.
Batapult - More impact damage. More bats with longer range.
Boring Bazooka - Less ammo.
Skull Whisperer - Bit more durability. Skulls have bigger hitboxes. Does a bit more damage.
Voidshot - Shorter range. Less bullets and new hit effects.
Voidcaster - Smaller clip, shorter range, lower fire rate and new hit effects.
Voidpiercer - Faster bullets. Creates an explosion on impact that tumble enemies.
Voidasher - More durability.
Turtle - Less launch speed, some knockback on hit.
Cloudy Biter - More durability.
Breacher - Now 'Uncommon' instead of 'Common'.
Bostaff - More durability and does more damage against bosses.
Hammererer - More durability and does more damage against bosses.
Marauder - Less durability.
Toucan Slice Twice - More durability.
NPC BALANCING
Gloptolisk dropping Gloppy on death is more rare.
Tomto - Less health.
Nordunn Kicker - Longer tell time before attack.
Voidling Assassin - Now stops aiming a bit before launching.
Voidling Sentinel - Bullet speed is faster.
The Matriarch - Longer tell on dig attack.
Pony Hoof Attack - Does not scale projectile and animation speed as much with difficulty.
Pony Tongue Portal - Now also shoots at the player.
Pony Laser Spin - Lasers have a slightly slower max speed.
Pony Laser Portal - Stops aiming a bit earlier, spawn frequency and animation speed does not scale as much with difficulty.
Formless Prime Rocks - Projectile speed scales a bit less with difficulty.
Formless Prime Rock Line - Tell time scales a bit less with difficulty.
Nordunn - Only throws one axe when knocked out.
Nordunn Lumberer - Now has a warning before final swing.
Nordunn Runer - Soul spawned on death does not create an initial hitbox anymore, tell time is scaled less with difficulty.
Nordunn Kicker - Does not block anymore.
FIXES
Sacrifice Health Interactable - Fixed a rare crash.
Fixed a rare level gen crash.
Fixed a rare audio crash.
Fixed a rare enemy crash.
Fixed a crash when some projectiles were blocked more than once before impact.
Fixed a bug causing bouncing bullets to travel over walls even if not bouncing high enough to clear wall height.
Hopefully a fix for players with special devices like joysticks not being able to play with mouse and keyboard.
Fixed a bug causing Common powerups not to show up as often as designed.
Fixed a rare hit effect crash.
Fixed a crash that occurred when the player had an old run and the game tried to spawn a new powerup that did not exist when the run started.
POWERUP FIXES
Frog Bullet Lotion - Fixed a bug causing frog explosions created by companions to be able to hurt the player.
Back Buckler - Fixed Emeraldon Shielding synergy not shooting laser in correct direction.
Clozo's Arm - Fixed a tiny graphical bug.
Jimbot - Fixed a bug where Jimbot wouldn’t launch himself correctly when using melee weapons.
WEAPON FIXES
Voidasher - Now spawns crystals more properly throughout the entire dash.
NPC FIXES
Pony - Fixed being able to clip into walls when doing flight attacks.
Ripper - Fixed a crash when its target was destroyed.
UI FIXES
Fixed some tutorials being active in places where they obstruct other UI.
Fixed a Camp Portal menu crash.
Source
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