In this update11
Full notes
Full Voidigo update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
Voidigo changes
Check out the full update artwork by Monika Tuominen: https://www.artstation.com/artwork/NGGK8d
NEW CHANGES BALANCING FIXES
NEW
A whole new world, The North!
NEW POWERUPS
Beacon Barrage
NEW WEAPONS
Turtle
Nordunn Ballista
CHANGES
Antlantis worlds can now start in Ant Nests!
Porko Land worlds can now start in Caves!
Void Eye Arrow - Now visible on top of health bar.
Elements created by the player are not despawned during cutscenes anymore.
POWERUP CHANGES
Pollen Portal is now Pollen Dash!
WEAPON CHANGES
Stuffed Urn - New idle breaker animation!
Rare Dog Breed - New idle breaker animation!
Pot Pal - New idle breaker animations!
Throwing Star Man - New idle breaker animations!
BALANCING
Elemental bullet reactions does not destroy the bullet anymore, instead it keeps going but without the element.
Slightly lowered snake bite damage.
Enemies gain a bit more health each loop.
Currency Eater - Now drops a larger amount of currency eaten when killed.
Bosses now have a lower chance to target a companion, and they can not target two companions in a row.
POWERUP BALANCING
Gloppy - Now 'Rare' instead of 'Uncommon'.
Protectus - Now 'Rare' instead of 'Uncommon'. Gets up much faster after being knocked to the ground.
Bat Bullet Lotion - Now 'Rare' instead of 'Uncommon'.
Weptek Button - Needs a bit more damage to spawn, does a bit less damage.
WEAPON BALANCING
Throwing Star Man - Projectiles are now slightly homing.
TV Girl - Nerfed damage slightly.
Giant Insect Debris - Now 'Uncommon' instead of 'Rare', damage has been tweaked to fit new rarity.
FIXES
Fixed a level gen bug that caused worlds to be more box-shaped than intended.
Fixed a bug causing companion bullets to not trigger bullet synergies as often as expected.
Fixed a rare crash with ambience sounds.
Fixed a rare crash with buttons landing after being blocked by an enemy.
Fixed enemies sometimes being able to block player bullets without aiming their block correctly.
Fixed some enemies, like Magfly, not displaying enemy kill particle effects.
Reload cancelling sprint toggle should now work as expected with Jimbot.
Fixed a bug making friends and companions not tumble from being stomped by the player.
Fixed a bug causing enemies with ranged weapons to skip the end of a shoot animation when out of ammo.
POWERUP FIXES
Jimbot now correctly follows the player when sprinting using 'Sprint Toggle' option.
Source
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