In this update11
Full notes
Full Voidigo update
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What changed
- Gameplay
- UI and audio
- Workshop
- Balance
- Fixes
- Store
Voidigo changes
NEW CHANGES BALANCING FIXES
NEW
NEW POWERUPS
Crazy Bat Lady
Pump King
Bat Bullet Lotion
Bat Button
Bone Button
Grave Button
Bat Slippers
Soul Slippers
Bone Slippers
NEW WEAPONS
Skeleton Musician
Chomping Skeleton
Rare Dog Breed
Stuffed Urn
Batatat
TV Girl
Renegade Witch Cat
Skeletoot
Batapult
CHANGES
Active reload now interrupts sprint toggle.
Player is now invincible during enterable intro transition.
Healthupper - Does not push the player away on use anymore.
Buttons - Do not despawn when outside view anymore. Now tinted towards the ground color when pressed. Have a trail and impact effect when landing. Has an outline and is also drawn at a lower opacity over everything else. Max fly distance is shorter.
Antivoid - Area is a bit bigger.
POWERUP CHANGES
Coffee - Not able to hurt entities in the Antivoid anymore.
Rat Slippers - New particle effects. Rats are now launched in the air before they land.
WEAPON CHANGES
Cheese Hammer - Rats are now launched in the air before they land.
55 Vocaliber - New look!
BALANCING
Enemies cannot hurt bosses with melee attacks anymore.
Destroying bullets with melee now hurts durability less and is more balanced between weapons.
Blocking bullets now only retains half of their damage.
Difficulty - Ammo gain from pickups and health drop chance now scales with difficulty. Difficulty descriptions now have more information.
Weapons now start with full ammo.
POWERUP BALANCING
Emeraldon Shielding - Longer range, damage is flat and not based on blocked damage. Lasers now shoot where you are aiming. Now 'Common' instead of 'Uncommon'.
Elemental Buttons - Triggers more often.
Frog Bullet Lotion - Needs a bit more damage to trigger.
WEAPON BALANCING
Bomb Rod - Slightly lowered damage.
Kick Stick - More damage, faster wind up and launches you a bit further.
Thumper - Now 'Rare' instead of 'Ultra Rare'. Has more ammo.
Booster Scythe - Does a bit more damage, launches the player further and has less freeze frames on hit.
Siegemaster - No charge up.
Bostaff - A bit more durability.
Cloudy Slapper - More durability.
Giant Insect Debris - More durability.
Bad Sax - Less spread.
Zapper - More damage and now homing, no charge up, shorter range and does not penetrate anymore. Now 'Rare' instead of 'Ultra Rare'.
Quadzooka - Does more damage, a bit less ammo.
Rat King - Now 'Common' instead of 'Uncommon'.
Thorn Borne - More ammo, bigger clip, less damage, now homing and have faster firerate.
FIXES
Made it not possible to get behind camp lockers.
Fixed Currency Eater not getting hit effects when stomped.
Powerup Bundle item can not get corrupted if empty anymore.
Fixed an issue with some interactables placing too close and obscuring each other.
Fixed a rare crash with settings.
Fixed a rare crash with melee hitboxes.
Fixed a visual bug causing the ui clip becoming too stretched out for one frame.
POWERUP FIXES
Apocalyptic Stone Tablet - Fixed comet not pausing during cutscenes.
Back Buckler - Fixed it being visible when player was not.
Clozo's Arm - Made it work better in 'Classic' gamepad mode.
Source
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