Full notes
Full Void Warfare update
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Repeated intro
Greetings, Players!
What changed
- Gameplay
- UI and audio
- Store
Shortly will be a Major Update to the Game Mechanics. Below is a List of all things that have been added or updated.
Adding Main Menu Settings Music Volume Menu Volume Sound Effects Volume
Adding 3 new ship Prototypes for the Death Match, Wave Endurance and Battle Royale Game Modes. These Ships are all fast, medium sized but very heavily armed, armored and shielded. They also come with Power Plants to regenerate their Shields and Gun Weapons at a more significant rate. It also allows for Active Hull Repairs. No extra mechanics are needed for the regeneration of Hull - it will happen naturally if you're not being damaged over time.
Updates: Widen Missile lock on Radius and Range. Gun/Missile Range increased to 1500. Aim Assist Angle and Distance Increased for Guns. Turn Rates of ships has been largely decreased as they were too erratic for the Sensitivity. Aim sensitivity has been further tweaked to be smooth from the slowest to fastest ship.
As many of the Death Match, Wave Endurance and Battle Royale modes were exceptionally hard(If not outright unbeatable) - the Prototype Helino, Xeosi and Modra ships will allow for completion of the game with much less stress involved in getting there.
Before it goes live - we will do a full reset of all Leaderboards; Achievements are all staying as is, if you earned those you keep them.
We hope these recent updates to the game are received well as we continue to grow this title into a more enjoyable experience for all.
Thank you all for your purchase! We will continue to do all we can to improve your enjoyment and experience.
Sincerely, XMX Studios
Source
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