Full notes
Full Void Warfare update
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Repeated intro
Greetings Players!
What changed
- Gameplay
- UI and audio
- Balance
- Store
We are proud to announce the arrival of many quality of life settings that were previously lacking from Void Warfare.
Main Menu Settings allow you to control the volume levels individually for Music, Menu and SFX.
Three ships have been added to the game for use on Death Match, Wave Endurance and Battle Royale Game Modes. These ships are medium sized, heavily armed, Shielded, Hulled and have strong Power Plants to regenerate Hull and Shields when not taking damage. These have been added to off balance the unrealistic expectation of beating many of the later Death Matches, Wave Endurance and Battle Royale Game Modes with standard ships. Death Match Modes are good warm ups for those Prototypes before tacking the more intense Wave Endurance and Battle Royale Modes.
Aim Assist for all Gun Weapons has seen the radius increase from the target to aid in Auto Aim. Missile Lock on radius has been increased to allow for a larger sight angle to keep locking onto a target. Gun and Missile range have both been increased to 1500. Turning Factors are decreased largely as they were conflicting with the Aim Sensitivity. Ship lines are now a slight bit faster on turn radius to show enhancements of technology. Aiming Sensitivity has been tested between the slowest ship and the fastest - all are smooth and comfortable to aim with.
Leaderboards have been reset.
We will keep listening to feedback and information you have for us to ensure we deliver to you an enjoyable title. If you have any desires for changes - please do start a discussion in the Community Hub about what you might like to see. We would be happy to listen to any feedback or requests and see what we can make happen.
Thank you to those who have purchased Void Warfare! We hope this update will boost all of your enjoyment when you play the title.
Sincerely, XMX Studios
Source
Changelog.gg summarizes and formats this update. How we read updates.
