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What changed
1 fix0 additions1 change0 removals
changedIt is the Holiday Season! We are proud to have made some major quality of life improvements to Void Warfare as well as further Balancing of the game play for all those who have purchased the title or plan on doing so during the holidays! These changes will go live this Friday on the 10th of December!
fixedChanges to the Game will Include: -Complete Controller Support from Start of the game until you put it down. -Can use either control type (KB/Mouse, Controller) from start to finish without needing to unplug a -Controller to allow for Mouse Aim. -Floating Aimer has been turned off to aid with Inversion of Pitch. -Sensitivity has been further checked as well as allowing Sensitivity Control Change in Remapping. -Controller remapping added to the Pause Menu. -Power Plants are lowered in output on the Decimator Class Ships, this is done to further balance the difficulty in the harder game modes as they were very easy to beat with the last update. -A music track not looping has been fixed. -Zela Behemoth's armor needed a slight placement adjustment to fix it being hard to hit from behind.
Void Warfare changes
changedIt is the Holiday Season! We are proud to have made some major quality of life improvements to Void Warfare as well as further Balancing of the game play for all those who have purchased the title or plan on doing so during the holidays! These changes will go live this Friday on the 10th of December!
fixedChanges to the Game will Include: -Complete Controller Support from Start of the game until you put it down. -Can use either control type (KB/Mouse, Controller) from start to finish without needing to unplug a -Controller to allow for Mouse Aim. -Floating Aimer has been turned off to aid with Inversion of Pitch. -Sensitivity has been further checked as well as allowing Sensitivity Control Change in Remapping. -Controller remapping added to the Pause Menu. -Power Plants are lowered in output on the Decimator Class Ships, this is done to further balance the difficulty in the harder game modes as they were very easy to beat with the last update. -A music track not looping has been fixed. -Zela Behemoth's armor needed a slight placement adjustment to fix it being hard to hit from behind.
It is the Holiday Season! We are proud to have made some major quality of life improvements to Void Warfare as well as further Balancing of the game play for all those who have purchased the title or plan on doing so during the holidays! These changes will go live this Friday on the 10th of December!
Changes to the Game will Include: -Complete Controller Support from Start of the game until you put it down. -Can use either control type (KB/Mouse, Controller) from start to finish without needing to unplug a -Controller to allow for Mouse Aim. -Floating Aimer has been turned off to aid with Inversion of Pitch. -Sensitivity has been further checked as well as allowing Sensitivity Control Change in Remapping. -Controller remapping added to the Pause Menu. -Power Plants are lowered in output on the Decimator Class Ships, this is done to further balance the difficulty in the harder game modes as they were very easy to beat with the last update. -A music track not looping has been fixed. -Zela Behemoth's armor needed a slight placement adjustment to fix it being hard to hit from behind.
A Sale will be occuring between the 18th through the 1st or so. Keep an eye out if you're interested!
Best Wishes for the Holidays!
XMX Studios.