In this update14
Full notes
Full Void Phantom update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition2 changes0 removals
- Gameplay
- Fixes
addedThe dungeon system has been rewrittenMore to discover and more to be added...
changedThe bosses are now absolute monstersimproved patterns
fixedThe bosses are now absolute monstersfixed minions
changedThe bosses are now absolute monstersreworked teleports
Void Phantom changes
addedMore to discover and more to be added...
changedimproved patterns
fixedfixed minions
changedreworked teleports
Dungeon Reborn
The dungeon system has been rewritten
3 difficulty levels
Different challenges
Unique drops
Dungeon bosses
More to discover and more to be added...
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Boss Upgrades
The bosses are now absolute monsters
improved patterns
refined phases
fixed minions
cleaner FX
reworked teleports
Boss fights hit harder than ever.
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Constellation Weapons
The legendary zodiac weapons are finally in the game.
Iconic, powerful, recognizable, these weapons are made to dominate.
Refined Inventory
Faster, more stable, clearer, easier to use.
Modular Player System
The new player is pure engineering
Body, wings, cannon, propulsor, all modular. Each part changes the gameplay.
Enemies & Wave Scaling
• aggressive scaling
• total modularity
• intelligent dodges
• color variations
• “Blood Waves” every 5 waves
Weapon System Finalized
40 Unique weapons → what you find can be yours forever.
FX, UI & Audio
New shaders, improved HUD, clearer feedback, stronger audio.
Source
Changelog.gg summarizes and formats this update. How we read updates.
