Full notes
Full Void Phantom update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings pilots, This is the team behind Void Phantom, and we’ll say it straight: we’re rebuilding the game.
What changed
- Gameplay
- Balance
- UI and audio
- Events
Void Phantom changes
This is not a small patch — it’s a complete overhaul. A reworked weapon system, a fully modular player (body, wings, thruster, and cannon), better gamefeel, smarter enemies, and early foundations for co-op play.
We’re publishing this pre-announcement early because we want to be transparent: Void Phantom is evolving, and you’re part of that process.
ːsteamthisː What’s happening ːsteamthisː
Full rework of the weapon and projectile systems.
Total player modularity with unique and upgradeable parts.
Rebalanced enemy waves and improved AI behavior.
Refined VFX, SFX, and gameplay feedback.
Rework of all bosses and drops
New modes coming soon.
Preparation for future co-op testing.
And much, much more.
ːsteamhappyː What you can do now ːsteamhappyː
Follow the game on Steam to catch the next devlogs.
Comment if you’d like to join the upcoming technical tests.
Wishlist Void Phantom — every click helps push the game higher.
This is a massive update, built to transform Void Phantom into something truly powerful. Stay tuned — upcoming devlogs will showcase how we’re reforging the core of the game.
All the bosses you will fight now have three phases. It will be a challenge, trust me.ːsteamsaltyː
Inventory system redone and will be improved until it is perfect.ːsteamthisː
— The Void Phantom Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
