In this update4
Full notes
Full Void Marauders update
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What changed
- Maps
- Gameplay
- Store
- Events
- Fixes
- Balance
Void Marauders changes
Hi
In this patch I added achievements, a new map and some changes. Let's go in detail:
New Map:
Added a new volcanic map where you need to hunt a rare Crimson Xenobeast. Be wary that the planet is infested so expect constant xenobeast reinforcements.
New Xenobeasts:
I wanted to add more variety to the xenobeast enemies so I added new variants:
- Armored Xenobeast: this one is slower than the warriors but stronger and with 1 extra armor point. - Ghost Xenobeast: this one is faster and weaker than warriors. It has no Regeneration ability but compensates by having a "Cloak" ability that makes it invisible. Just like the Cloaking done by the assassins, this status ends when the unit makes an attack, receives damage or gets targeted by a Threat Detector or similar ability. - Crimson Xenobeast: this one only appears in the new map. It's evolved to survive in a volcanic world so expect your soldiers to get burned if they get hit or if they are too close when it dies.
NOTE: I also reskined the other xenobeasts to be green, I did this because these monsters are store assets and they've been appearing in many other games so I wanted to modify them to make them more unique.
Achievements:
I might add more later but for now this patch adds 13 achievements.
Fixes and Improvements:
Added an option to stop corpses from disappearing after a few seconds (Options Panel -> Game tab).
Added a status icon for when soldiers are carrying loot.
Added a merciful option when dealing with the Stowaway Random Event.
Fixed a bug where sometimes some cells would stay blocked when enemies get revealed and they move.
Fixed a minor issue where selling all valuables would make multiple items of the same type to appear as a single item in the vendor.
Fixed a bug where burned effects in some enemies would have a wrong rotation.
Fixed some unreliable highlights when targeting enemies with an Area of Effect skill.
Fixed a bug where you wouldn't get a friendly fire warning when pointing directly at a friendly.
Fixed some audio issues where sometimes music would act as a sound effect and lose volume when moving away from its source.
Fixed some minor issues where a unit or enemy can't get highlighted if its using a shield.
Fixed an issue where an explosion could affect units that are in a high or low cell despite having enough distance from origin of explosion.
Fixed plasma explosions showing a bigger range than they really have.
Other minor fixes and changes (some internal too).
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That's it for now, I already started working in the biggest patch of all: the new Sandbox Campaign but since it's so big I might keep releasing some minor patches in the meantime to avoid long periods of apparent inactivity.
See you in the next patch!
Regards, Jorge
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