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Steam News24 May 20242y ago

Achievements and New Content!

Hi In this patch I added achievements, a new map and some changes. Let's go in detail: New Map: Added a new volcanic map where you need to hunt a rare Crimson Xenobeast.

In this update4

Full notes

Full Void Marauders update

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What changed

13 fixes9 additions1 change0 removals
  • Maps
  • Gameplay
  • Store
  • Events
  • Fixes
  • Balance
addedIn this patch I added achievements, a new map and some changes. Let's go in detail:
addedNew Map:Added a new volcanic map where you need to hunt a rare Crimson Xenobeast. Be wary that the planet is infested so expect constant xenobeast reinforcements.
addedNew Xenobeasts:I wanted to add more variety to the xenobeast enemies so I added new variants:
addedNew Xenobeasts:Armored Xenobeast: this one is slower than the warriors but stronger and with 1 extra armor point. - Ghost Xenobeast: this one is faster and weaker than warriors. It has no Regeneration ability but compensates by having a "Cloak" ability that makes it invisible. Just like the Cloaking done by the assassins, this status ends when the unit makes an attack, receives damage or gets targeted by a Threat Detector or similar ability. - Crimson Xenobeast: this one only appears in the new map. It's evolved to survive in a volcanic world so expect your soldiers to get burned if they get hit or if they are too close when it dies.
changedNew Xenobeasts:NOTE: I also reskined the other xenobeasts to be green, I did this because these monsters are store assets and they've been appearing in many other games so I wanted to modify them to make them more unique.
addedAchievements:I might add more later but for now this patch adds 13 achievements.

Void Marauders changes

addedIn this patch I added achievements, a new map and some changes. Let's go in detail:
addedAdded a new volcanic map where you need to hunt a rare Crimson Xenobeast. Be wary that the planet is infested so expect constant xenobeast reinforcements.
addedI wanted to add more variety to the xenobeast enemies so I added new variants:
addedArmored Xenobeast: this one is slower than the warriors but stronger and with 1 extra armor point. - Ghost Xenobeast: this one is faster and weaker than warriors. It has no Regeneration ability but compensates by having a "Cloak" ability that makes it invisible. Just like the Cloaking done by the assassins, this status ends when the unit makes an attack, receives damage or gets targeted by a Threat Detector or similar ability. - Crimson Xenobeast: this one only appears in the new map. It's evolved to survive in a volcanic world so expect your soldiers to get burned if they get hit or if they are too close when it dies.
changedNOTE: I also reskined the other xenobeasts to be green, I did this because these monsters are store assets and they've been appearing in many other games so I wanted to modify them to make them more unique.

Hi

In this patch I added achievements, a new map and some changes. Let's go in detail:

New Map:

Added a new volcanic map where you need to hunt a rare Crimson Xenobeast. Be wary that the planet is infested so expect constant xenobeast reinforcements.

New Xenobeasts:

I wanted to add more variety to the xenobeast enemies so I added new variants:

- Armored Xenobeast: this one is slower than the warriors but stronger and with 1 extra armor point. - Ghost Xenobeast: this one is faster and weaker than warriors. It has no Regeneration ability but compensates by having a "Cloak" ability that makes it invisible. Just like the Cloaking done by the assassins, this status ends when the unit makes an attack, receives damage or gets targeted by a Threat Detector or similar ability. - Crimson Xenobeast: this one only appears in the new map. It's evolved to survive in a volcanic world so expect your soldiers to get burned if they get hit or if they are too close when it dies.

NOTE: I also reskined the other xenobeasts to be green, I did this because these monsters are store assets and they've been appearing in many other games so I wanted to modify them to make them more unique.

Achievements:

I might add more later but for now this patch adds 13 achievements.

Fixes and Improvements:

  • Added an option to stop corpses from disappearing after a few seconds (Options Panel -> Game tab).

  • Added a status icon for when soldiers are carrying loot.

  • Added a merciful option when dealing with the Stowaway Random Event.

  • Fixed a bug where sometimes some cells would stay blocked when enemies get revealed and they move.

  • Fixed a minor issue where selling all valuables would make multiple items of the same type to appear as a single item in the vendor.

  • Fixed a bug where burned effects in some enemies would have a wrong rotation.

  • Fixed some unreliable highlights when targeting enemies with an Area of Effect skill.

  • Fixed a bug where you wouldn't get a friendly fire warning when pointing directly at a friendly.

  • Fixed some audio issues where sometimes music would act as a sound effect and lose volume when moving away from its source.

  • Fixed some minor issues where a unit or enemy can't get highlighted if its using a shield.

  • Fixed an issue where an explosion could affect units that are in a high or low cell despite having enough distance from origin of explosion.

  • Fixed plasma explosions showing a bigger range than they really have.

  • Other minor fixes and changes (some internal too).

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That's it for now, I already started working in the biggest patch of all: the new Sandbox Campaign but since it's so big I might keep releasing some minor patches in the meantime to avoid long periods of apparent inactivity.

See you in the next patch!

Regards, Jorge

Source

Steam News / 24 May 2024

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