Full notes
Full Void Marauders update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Fixes
- Balance
In this patch I add 2 new maps and a few fixes and changes:
New Maps:
Added a new snow planet mission where you can raid a CDF outpost. Be wary that CDF soldiers are tougher than your regular security guards.
Added a new jungle planet mission where you can kill a Krell'Sha Warchief for a bounty.
Both new missions have reinforcements and tough enemies so be careful.
Fixes and Changes:
Changed the way objectives are shown during raid missions. Now it will show how many loot containers are needed to fulfill the mission and how many are in the map. It will also update if loot containers are destroyed and highlight the Retreat button when you reach a minimum of containers.
Fixed a bug that would cause sometimes enemy waves freezing in the arena.
Fixed walls blocking pathfinding only partially in the Infested Pirate Ship mission (also changed how xenobeasts patrol there).
Fixed a minor issue where evacuating a soldier doesn't end turn automatically.
Fixed a bug that made rockets stop asking for confirmation when friendly fire is possible.
-------------------------------------------------------------------------------------
I was planning to release these new maps in a patch alongside achievements and other new maps but there were a couple of critical bugs reported that I wanted to fix ASAP so I decided to make a small patch with the maps that were ready.
Achievements and extra maps will have to wait until the next patch but it shouldn't take too long, I'm already halfway there. Once that content is done I think I'll start working in the big sandbox patch.
That's it for now. See you in the next patch or dev diary.
Regards, Jorge
Source
Changelog.gg summarizes and formats this update. How we read updates.
