Full notes
Full Void Grimm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
I have upgraded the game to Unity 6 and optimized performance. This has allowed me to improve the available lighting. Now the levels have different lighting styles which sets them apart more. I’ve reworked the event system to eliminate pesky bugs that rippled through the game. Previously, an issue in Act 1 could derail the Act 2 boss fight or disrupt certain Act 3 enemies.
I have changed the projectile classes which allows me to include better rocket trails, curving flight paths and better impact effects next update.
Additional changes: Some minor attacks and UI bug fixes and small balancing changes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
