Full notes
Full Void Grimm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
I have added an optional auto fire mode to some of the attack cards as well as a card discard queue system. This allows for better strategic freedom by reducing the micro management. The goal is to move Void Grimm further towards strategic combat that requires good decisions instead of fast mouse movements and split second clicks.
Big Changes:
- Auto fire mode for some attacks
- Queue to discard cards
(right clicking on a card that is queued to be discarded will remove it from the queue) - Cards that are on cooldown can be queued to be discarded when the cooldown finishes
Other changes:
- Tweaking bloom for combat and map view
- Reduced loading time
- Fixed some minor bugs
Source
Changelog.gg summarizes and formats this update. How we read updates.
