Full notes
Full Void Grimm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Devlog:
I've added:
New Feature
Slow motion now unlimited: Some people voiced their concerns about the speed of the game as they want a real-time game that still leaves time to think. The previous slow motion mechanic was insufficient as most people were not using it because it was quite limited. Now this feature is available for all difficulty settings and has no more time constraint.
There are now 3 modes
10%, 50% and 100% time speed, which can be toggled with the keys 1, 2, and 3. Give it a try.
Options to change keybindings for:
- Selecting target enemy
- Using consumables
- Settting the time speed
(10%, 50%, 100%) - Toggling / Holding time speed
Visual Settings: Fullscreen / Windowed Changing resolutions Please note: The game was designed for 1920x1080 and the different resoultions might not work as intended. VSync exists, but I have not tested it too much.
Mouse-Capture Setting: - Option to lock the mouse inside the game window during battles. - Option to lock the mouse inside the game window outside of battles.
Balancing: Some enemies rebalanced. Especially Night Eyes, who now have a drastically reduced cooldown and can become a high-threat target when they receive multiple strength buffs.
Bug fixes: Clicking on enemy ships (instead of the enemy health bar) to select them now works as intended.
Source
Changelog.gg summarizes and formats this update. How we read updates.
