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Steam News14 August 20241y ago

The Foundation Update

The Foundation Update Welcome back and thanks for the wait. This update is a massive overhaul of Void Grimm.

Full notes

Full Void Grimm update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions3 changes0 removals
  • UI and audio
  • Store
  • Gameplay
  • Maps
  • Events
addedThe Foundation UpdateWelcome back and thanks for the wait. This update is a massive overhaul of Void Grimm. While the previous updates were similar to a basic prototype or a proof-of-concept, the Foundation Update serves as the cornerstone of what Void Grimm is supposed to be. The new features, to name a few, are: 1. Map Mode 3. Meta Progressions 4. Heroes 5. Artifacts 6. Consumables 7. Factions and more upgrades in shop 9. More cards and mechanics 10. More complex enemy and battle system 11. More Highborn 12. More enemies 13. Story segments 14. Events - Randomized encounters that offer multiple options 15. Card levels and the ability to upgrade the cards' power level 16. Battle previeiw allows you to change Highborn, consumables and upgrade or unequip cards if you have unlocked these boss modules 17. More reources 18. More passive bonuses 19. Visual overhaul of cards 20. Additional enemy and card effects 21. More battle environments 22. More music and sound FXs 23. A third player ship and new drone mechanics 24. And much more
changedThe Foundation UpdateHaving said that, many things are still planned and will be included in future updates. Among those are quests and faction abilities that are based around the faction reputation system. Right now reputation increases shop options and discounts and can be increased by recruiting Highborn of a faction. If you want to support the development of Void Grimm, please consider backing the Void Grimm Kickstarter campaign: https://www.kickstarter.com/projects/ravery/void-grimm?ref=8aduw3
addedThe Foundation UpdateA more detailed explanation of new systems:
addedMapOn the map you can decide where to go next and chose a path based on your desire for risk and reward. This includes Champion fights where you can get the precious (newly added) artifacts that strengthen you with powerful passive effects. You can also visit events that hold interesting treasures to collect, Highborn to recruit, villains to fight and good trades to conduct. Then there are dungeons that, right now are a mini game that allows you to risk your companions and fight the enemies in a turn-based mini-game while going deeper and deeper into dangerous territory. The dungeon / infantry combat will be expanded in following updates. At the end of the map of each act you are encountered with powerful bosses that drop boss rewards, which add yet another level of strategy. Finally there are colonies of the major factions that act as shops in which ship upgrades and consumables can be bought. Highborn that belong to the faction can be recruited. Your faction reputation determines the amount of options to choose from and provides you with a discount on higher levels. The reputation can be aquired by hiring Highborn from that faction. (Additional ways to increase/decrease reputation will come in future updates when I will implement the quest system and add more events that can affect your standing with factions.)
changedMeta ProgressionAn entire meta progression system with research trees and the perks that it unlocks as well as 3 ships with 2 loadouts each and 6 Heroes provide many incentives to try more runs or challenge yourself with various configurations.
addedMore MediaAlso I have added many new music titles, audio fx, visual effects and upgraded the art in most places.

The Foundation Update

Welcome back and thanks for the wait. This update is a massive overhaul of Void Grimm. While the previous updates were similar to a basic prototype or a proof-of-concept, the Foundation Update serves as the cornerstone of what Void Grimm is supposed to be. The new features, to name a few, are: 1. Map Mode 3. Meta Progressions 4. Heroes 5. Artifacts 6. Consumables 7. Factions and more upgrades in shop 9. More cards and mechanics 10. More complex enemy and battle system 11. More Highborn 12. More enemies 13. Story segments 14. Events - Randomized encounters that offer multiple options 15. Card levels and the ability to upgrade the cards' power level 16. Battle previeiw allows you to change Highborn, consumables and upgrade or unequip cards if you have unlocked these boss modules 17. More reources 18. More passive bonuses 19. Visual overhaul of cards 20. Additional enemy and card effects 21. More battle environments 22. More music and sound FXs 23. A third player ship and new drone mechanics 24. And much more

Having said that, many things are still planned and will be included in future updates. Among those are quests and faction abilities that are based around the faction reputation system. Right now reputation increases shop options and discounts and can be increased by recruiting Highborn of a faction. If you want to support the development of Void Grimm, please consider backing the Void Grimm Kickstarter campaign: https://www.kickstarter.com/projects/ravery/void-grimm?ref=8aduw3

A more detailed explanation of new systems:

Map

On the map you can decide where to go next and chose a path based on your desire for risk and reward. This includes Champion fights where you can get the precious (newly added) artifacts that strengthen you with powerful passive effects. You can also visit events that hold interesting treasures to collect, Highborn to recruit, villains to fight and good trades to conduct. Then there are dungeons that, right now are a mini game that allows you to risk your companions and fight the enemies in a turn-based mini-game while going deeper and deeper into dangerous territory. The dungeon / infantry combat will be expanded in following updates. At the end of the map of each act you are encountered with powerful bosses that drop boss rewards, which add yet another level of strategy. Finally there are colonies of the major factions that act as shops in which ship upgrades and consumables can be bought. Highborn that belong to the faction can be recruited. Your faction reputation determines the amount of options to choose from and provides you with a discount on higher levels. The reputation can be aquired by hiring Highborn from that faction. (Additional ways to increase/decrease reputation will come in future updates when I will implement the quest system and add more events that can affect your standing with factions.)

Meta Progression

An entire meta progression system with research trees and the perks that it unlocks as well as 3 ships with 2 loadouts each and 6 Heroes provide many incentives to try more runs or challenge yourself with various configurations.

More Media

Also I have added many new music titles, audio fx, visual effects and upgraded the art in most places.

Consumables

Consumables are a one-time-use items which feature rather strong effects. You can bring up to two consumables into a battle and can not use them more than once. They can be found in events or bought in colonies. A random consumable is found after every normal and champion battle. It might be a good idea to carry the consumables based on the enemies you are facing and to compensate for eventual shortcomings in your deck.

And much more

There are more new features and more content but I'm not sure anybody is reading these changelogs to this point so maybe I should stop continue writing. What else to say? It still needs balancing, some bugs can be found and I want to add more. Despite this, I'm proud of this update and hope you will have a good time with it. Have fun and have a nice day! -- Ravery

Source

Steam News / 14 August 2024

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