Full notes
Full Void Future: Hacking Protocol update
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Repeated intro
Hey everyone,
What changed
- Maps
- Gameplay
It’s been a busy few weeks for the team, and we’re finally at a stage where Void Future can be played from start to finish. The core experience is complete: all missions, systems, and narrative elements are in place. That doesn’t mean we’re done, though. Far from it.
Right now, we’re deep in internal evaluations together with our publisher, ironing out the remaining issues, fixing bugs, and polishing the overall experience. This phase is all about tightening the flow, improving pacing, and making sure every interaction feels intentional and rewarding.
A New Face on the Team
We’re also excited to share that a new member has joined our crew, an Art Director who will be helping us elevate the visual side of Void Future. They’ll focus on bringing consistency to materials and textures, refining VFX, and enhancing the overall look and atmosphere of the world.
Expect some noticeable upgrades to the visual presentation in the coming months as we align everything under a unified art direction.
Playtesting Continues
We’ve opened a new round of playtests to gather even more feedback from players. Your input helps us understand what works, what doesn’t, and where we can make the experience smoother and more immersive. Every bug report, every comment, every suggestion, it all matters and directly shapes the final version of the game.
If you’re part of this round of testing, thank you. Seriously. You’re helping us make Void Future the best version it can be.
What’s Next
We don’t have a final release date just yet, but we’re aiming for the first half of next year. Once we’re confident everything meets the level of quality we’re after, we’ll share a proper announcement.
Until then, stay tuned for more updates, dev insights, and visual sneak peeks as we push Void Future toward the finish line.
Access is never granted, only taken. - The Void Future Team
Source
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