Full notes
Full Void Future: Hacking Protocol update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello agents,
What changed
- Server
- Gameplay
- UI and audio
- Performance
- Maps
Today we're excited to share something we've been working toward for a long time:
All main levels and the full story of Void Future: Hacking Protocol are now complete.
This is a huge moment for us, and it fundamentally changes how we approach development going forward.
What Changed
The screenshots below show how different areas of the game have evolved over time.
Early versions were functional, but they lacked polish and cohesion. Lighting was flat, environments felt undefined, and the UI didn't always feel like it belonged in the world.
Over multiple passes, we focused on:
Reshaping lighting to better define space and set the mood
Making assets more consistent and visually readable
Cutting visual noise that wasn't serving gameplay
This wasn't about adding more stuff, it was about refining what was already there until it actually felt right.
First photo = Before | Second Photo = After
With the core experience locked in, our focus has shifted to:
Squashing remaining bugs
Polishing smaller details across the entire game
Improving overall stability and consistency
Working on localization
At this stage, it's all about making sure everything holds together from start to finish.
What This Means
This is a milestone we've been building toward for a while. The structure of the game is complete. Every level is in place. The story is fully implemented.
From here, it's pure refinement talking what we've built and pushing it to the quality it deserves.
If you've been following the project, thank you for sticking with us. More updates coming soon.
See you later, stay safe, stay hidden!
Source
Changelog.gg summarizes and formats this update. How we read updates.
