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Steam News13 February 20264mo ago

[v0.1.50] Patch Notes

Hello, this is NEMO STUDIO, developers of VOID DIVER: Escape from the Abyss. We would like to thank all the Shopkeepers who constantly challenge the depths of the abyss.

In this update3

Full notes

Full VOID DIVER: Escape from the Abyss update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, this is NEMO STUDIO, developers of VOID DIVER: Escape from the Abyss.

What changed

4 fixes0 additions5 changes1 removal
  • Store
  • Gameplay
  • Balance
  • Performance
  • Fixes
changedWe would like to thank all the Shopkeepers who constantly challenge the depths of the abyss. In this update, we focused on fixing unfair boss patterns and improving the item looting and storage system to enhance the sense of accomplishment during exploration.
changedKEY IMPROVEMENTSFarming Efficiency Adjusted by Difficulty (Experimental): The drop rate of Rare grade or higher items in high-difficulty campaigns has been significantly increased. This is an experimental change, and we need your feedback on the perceived drop rates.
changedKEY IMPROVEMENTSEnhanced Exploration Convenience: The base slots of the Storage Box have been increased to allow for better resource management, and the price multiplier of the Lost & Found Shop has been decreased to reduce the burden of losing equipment.
removedKEY IMPROVEMENTSCombat Experience & Control Improvement: When Gayoung's 'Parry' is successful, a follow-up attack is now triggered automatically. You will no longer miss the follow-up attack even when using the directional keys together with Parry.
fixedCOMBAT & BALANCE ADJUSTMENTSBoss Pattern Optimization: Fixed an issue where some bosses would repeat summoning patterns indefinitely, making the difficulty unreasonably high.
changedCOMBAT & BALANCE ADJUSTMENTSIndividual Monster Adjustments: 'Eight-Feet-Tall Ghost' (Story Campaign): Reduced vision range to make escaping slightly easier. 'Despairing Firefighter, Louder': Decreased the damage of area-of-effect (floor) attacks.

VOID DIVER: Escape from the Abyss changes

changedWe would like to thank all the Shopkeepers who constantly challenge the depths of the abyss. In this update, we focused on fixing unfair boss patterns and improving the item looting and storage system to enhance the sense of accomplishment during exploration.
changedFarming Efficiency Adjusted by Difficulty (Experimental): The drop rate of Rare grade or higher items in high-difficulty campaigns has been significantly increased. This is an experimental change, and we need your feedback on the perceived drop rates.
changedEnhanced Exploration Convenience: The base slots of the Storage Box have been increased to allow for better resource management, and the price multiplier of the Lost & Found Shop has been decreased to reduce the burden of losing equipment.
removedCombat Experience & Control Improvement: When Gayoung's 'Parry' is successful, a follow-up attack is now triggered automatically. You will no longer miss the follow-up attack even when using the directional keys together with Parry.
fixedBoss Pattern Optimization: Fixed an issue where some bosses would repeat summoning patterns indefinitely, making the difficulty unreasonably high.

We would like to thank all the Shopkeepers who constantly challenge the depths of the abyss. In this update, we focused on fixing unfair boss patterns and improving the item looting and storage system to enhance the sense of accomplishment during exploration.

KEY IMPROVEMENTS

  • Farming Efficiency Adjusted by Difficulty (Experimental)The drop rate of Rare grade or higher items in high-difficulty campaigns has been significantly increased. This is an experimental change, and we need your feedback on the perceived drop rates.
  • Enhanced Exploration ConvenienceThe base slots of the Storage Box have been increased to allow for better resource management, and the price multiplier of the Lost & Found Shop has been decreased to reduce the burden of losing equipment.
  • Combat Experience & Control Improvement: When Gayoung's 'Parry' is successful, a follow-up attack is now triggered automatically. You will no longer miss the follow-up attack even when using the directional keys together with Parry.

COMBAT & BALANCE ADJUSTMENTS

  • Boss Pattern OptimizationFixed an issue where some bosses would repeat summoning patterns indefinitely, making the difficulty unreasonably high.
  • Individual Monster Adjustments:

    • 'Eight-Feet-Tall Ghost' (Story Campaign)Reduced vision range to make escaping slightly easier.
    • 'Despairing Firefighter, Louder'Decreased the damage of area-of-effect (floor) attacks.

OTHER BUG FIXES

  • Crafting System FixResolved an issue where the 'Brooch of Patience (Legendary)' crafting blueprint was not registering correctly when used.

Your valuable feedback is the greatest driving force in making the world of the Abyss deeper and more solid. We will continue to improve the game for a pleasant diving environment.

We hope you return safely today as well. Thank you!

With regards, NEMO STUDIO

Source

Steam News / 13 February 2026

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