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Full VOID DIVER: Escape from the Abyss update
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Repeated intro
Hello, we are NEMO STUDIO, the developers of VOID DIVER: Escape from the Abyss.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
VOID DIVER: Escape from the Abyss changes
Thank you to all the Managers who continue to dive toward the end of the abyss. This update focuses on expanding playstyle options, improving the comfort of co-op play, and refining overall balance.
Key Improvements
Max Durability Reduction on Repair Now Optional
We've received various feedback regarding the durability system added after the last demo update. We believe this isn't a matter of one side being right or wrong. VOID DIVER is a game that carries both extraction and action RPG characteristics, and perspectives on the durability system vary greatly depending on which aspect you prioritize. That's why, similar to the difficulty setting, we've now made it so that Managers can choose whether max durability decreases upon repair directly from Oldri, according to your preference.
Material Item Drop Stabilization
There was an issue where certain material items obtained from tough enemies were grouped in the same drop pool as other items, causing significant variance in acquisition rates. We reworked the drop logic for these materials to be independent, allowing you to collect materials more reliably.
Co-op Play Improvements
VIP Negotiation Individual Evaluation
VIP negotiations are now evaluated on an individual player basis. Regardless of whether other Managers have negotiated, each player can freely negotiate on their own.
Capture Certificate Distribution Improvement
Upon a successful capture, capture certificates now drop in proportion to the number of party members.
Control Convenience Enhancements
Full Map Button Key Mapping Support: You can now assign the full map button to any key of your choice.
Popup Shortcut Confirmation Support: When playing with keyboard/mouse, you can quickly confirm certain popups using a shortcut button.
Combat and Balance Adjustments
Monster Adjustments:
'Mimic's' normal attack speed has been reduced.
'Kkameong's' movement speed has been reduced.
Alleviated cases where continuous status ailment damage from certain monsters was excessively strong.
Some monsters that were underwhelming relative to their rewards have been strengthened, while some that were excessively difficult have been weakened.
High Difficulty Environment Adjustments:
Paid exit costs now increase more steeply based on level.
The spawn interval of shadow monsters in high difficulty has been slightly increased.
Other
Numerous bugs have been fixed to provide a more comfortable diving experience.
The valuable feedback you Managers leave is the greatest force in making the world of the abyss deeper and more robust. We will continue to refine and improve going forward.
We hope you return safely today as well. Thank you!
We'll see you again in the abyss.
Best regards, NEMO STUDIO
Source
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