Full notes
Full VOID DIVER: Escape from the Abyss update
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Repeated intro
Hello, Manager. This is NEMO STUDIO.
What changed
- Gameplay
- UI and audio
- Performance
VOID DIVER: Escape from the Abyss changes
We know many of you have been curious about the overall development roadmap following the demo.
Normally, we should have announced the roadmap by now, but due to the changed circumstances after the demo and the many new decisions that need to be made, we are carefully deliberating internally.
We ask for your kind understanding as the official roadmap announcement is being slightly delayed because of this.
In the meantime, for all the divers waiting for the roadmap, we would like to briefly introduce what content we are currently preparing.
New Diver 'Raven'
The 4th playable character, 'Raven', is being planned.
A ranged dealer character who uses a revolver, carrying the pain of being betrayed and abandoned by the organization they once trusted.
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Enhancing the Joy of Exploration and Management - System Overhaul
We are overhauling core systems to reduce mindless repetitive gameplay and unreasonable situations, and to provide a greater sense of accomplishment.
Lounge Management System
We are preparing a management system where you hire clerks and place them at sales counters along with relics, as well as a system where you can haggle prices through negotiations with VIP customers. We are also planning lounge expansion and interior customization features.
Improving Equipment Option Clarity
We are revamping so that higher-grade equipment can have higher stats, and accessories will have general stats instead of skill-based ones, making them intuitively understandable.
Crafting Efficiency Improvement
We are adjusting crafting difficulty and adding an item disassembly feature to increase the utility of otherwise discarded items.
Trait System Overhaul
We are merging the skill development and trait UI to apply to all characters, and refining the tree so that small stat increases can be upgraded frequently, enhancing the feeling of growth.
Quest Objective Review & Encyclopedia/Glossary
We are adding a UI to clearly check quest objectives, and planning an encyclopedia system to satisfy your desire for world-building understanding and collection.
Quality-of-Life Improvements for a More Comfortable Dive
We are preparing the quality-of-life features that divers have requested the most.
Additional Save Slots
Gamepad Support and Key Rebinding
Minimap Marker Feature
Registered Crafting Blueprints and Notes Display
Sprint (Shift) Control Change Settings
Basic Attack Continuous Use by Holding Left Click
Practice Range to Try Out Skills
Borderless Windowed Mode Added
In addition, many other tasks such as new areas and monsters, various system and quality-of-life improvements, and network optimization are being intensively worked on internally.
We will do our best to deliver results that will satisfy all our Managers.
Thank you always.
From NEMO STUDIO
Source
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