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Steam News16 April 20262mo ago

VOID/BREAKER 🔥 Fix - 0.12.6 feat. Overload mechanics UI remnants removed

Hey everyone, Daniel here. Update 4 is out. I want to walk you through everything that's in it - because there's a lot, and I don't want any of it to get buried in a patch note scroll ZONE 05 IS HERE View store page New

In this update9

Full notes

Full VOID/BREAKER update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone, Daniel here. Update 4 is out.

What changed

5 fixes8 additions12 changes1 removal
  • Store
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
addedZONE 05 IS HERE View store pageNew zone, new boss, new enemies. VOIDWEAVER is the new boss and I'm really happy with how this fight turned out - Joe's music for it is something else. Wait until you hear it. 💪
addedZONE 05 IS HERE View store pageTwo new enemies join the roster: Ironclad and Voidout. Both introduce fresh challenges that’ll force you to rethink your approach, especially deeper into runs.. There's also a new enemy variant - Voltaic. These enemies can deploy EMPs that disable parts of your kit, forcing you to adapt on the fly and making them some of the most dangerous hostiles you’ll face. Yes, looking at you Frozen Rangers.
addedNEW WEAPON - SNIPER RIFLEThis one's been a long time coming. The sniper opens up a completely different way to play, and there are 4 new weapon chassis to unlock alongside it. If you've been running the same core setup for a while, this is your excuse to shake things up.
changedNEW WEAPON - SNIPER RIFLE(And by the way, this is my favourite weapon so far!)
addedFIRE MODE REFRESHAll weapons now have their own tailored fire mode mods with different stats for each. This has generally given a buff to all fire mode mods and increased build diversity. Single-fire mode can now genuinely turn your automatic weapons into powerful rifles. Likewise, burst fire modes can turn your SMG into a force to be reckoned with. I’ve had a lot of fun experimenting with these changes, and I hope you do too.
added🟥 COMMUNITY VOICE UPDATE - MORE FRAGMENTED ZONES 🟥 Steam post imageYou asked for more Fragmented Zones - they're in. One of them contains a new schematic worth hunting down. Keep the feedback coming on Discord, it genuinely shapes where this goes next.

VOID/BREAKER changes

addedNew zone, new boss, new enemies. VOIDWEAVER is the new boss and I'm really happy with how this fight turned out - Joe's music for it is something else. Wait until you hear it. 💪
addedTwo new enemies join the roster: Ironclad and Voidout. Both introduce fresh challenges that’ll force you to rethink your approach, especially deeper into runs.. There's also a new enemy variant - Voltaic. These enemies can deploy EMPs that disable parts of your kit, forcing you to adapt on the fly and making them some of the most dangerous hostiles you’ll face. Yes, looking at you Frozen Rangers.
addedThis one's been a long time coming. The sniper opens up a completely different way to play, and there are 4 new weapon chassis to unlock alongside it. If you've been running the same core setup for a while, this is your excuse to shake things up.
changed(And by the way, this is my favourite weapon so far!)
addedAll weapons now have their own tailored fire mode mods with different stats for each. This has generally given a buff to all fire mode mods and increased build diversity. Single-fire mode can now genuinely turn your automatic weapons into powerful rifles. Likewise, burst fire modes can turn your SMG into a force to be reckoned with. I’ve had a lot of fun experimenting with these changes, and I hope you do too.

I want to walk you through everything that's in it - because there's a lot, and I don't want any of it to get buried in a patch note scroll

ZONE 05 IS HERE View store page

New zone, new boss, new enemies. VOIDWEAVER is the new boss and I'm really happy with how this fight turned out - Joe's music for it is something else. Wait until you hear it. 💪

Two new enemies join the roster: Ironclad and Voidout. Both introduce fresh challenges that’ll force you to rethink your approach, especially deeper into runs.. There's also a new enemy variant - Voltaic. These enemies can deploy EMPs that disable parts of your kit, forcing you to adapt on the fly and making them some of the most dangerous hostiles you’ll face. Yes, looking at you Frozen Rangers.

NEW WEAPON - SNIPER RIFLE

This one's been a long time coming. The sniper opens up a completely different way to play, and there are 4 new weapon chassis to unlock alongside it. If you've been running the same core setup for a while, this is your excuse to shake things up.

(And by the way, this is my favourite weapon so far!)

FIRE MODE REFRESH

All weapons now have their own tailored fire mode mods with different stats for each. This has generally given a buff to all fire mode mods and increased build diversity. Single-fire mode can now genuinely turn your automatic weapons into powerful rifles. Likewise, burst fire modes can turn your SMG into a force to be reckoned with. I’ve had a lot of fun experimenting with these changes, and I hope you do too.

🟥 COMMUNITY VOICE UPDATE - MORE FRAGMENTED ZONES 🟥 Steam post image

You asked for more Fragmented Zones - they're in. One of them contains a new schematic worth hunting down. Keep the feedback coming on Discord, it genuinely shapes where this goes next.

NEW ANOMALY: STORM

Another new anomaly is in. I'll let you discover that one yourself.

COMMUNITY SUGGESTION CORE CHANGE - BOSS PILLARS Steam post image

This one is a hot topic, and I have seen it frequently pop up in the community discussion. The boss pillars (used to obtain destruction chunks) had a core issue, they took your attention away from the boss itself. In a fight where avoiding attacks is so important, this created an understandable frustration. Now, boss attacks themselves will release tetherable debris. This has streamlined the boss fight experience, keeping your focus on the fight whilst preserving what made it work before.

Additionally, tetherable debris have received additional visibility improvements, and are generally much easier to spot, tether and hurl back at the boss.

CHANGELOG

GAME IMPROVEMENTS

  • Added tutorial sections to more clearly introduce some gameplay mechanics

    • Altered staggering tutorial so it now requires you to acquire full health, more clearly highlighting the combat loop to new players

    • Added section that shows the slight staggering ability of the grenade

    • Added section that requires you to dash through a wall of projectiles, showing i-frame capability of the dash.

  • Improved wall run detection and responsiveness

  • FORTIST will now destroy its summons on death

  • BLOCKMAW's laser attack has been made more readable

  • Zone 1 elevator shaft received some visual improvements

  • "Body mod" renamed to "Passive mod" across all instances

  • Improved responsiveness when firing at low frame rates

  • Improved responsiveness when firing single-fire weapons

  • Broadcast system voice received some additional lines for act 2

  • Various low level optimisations

  • Skirmisher mod reverted to default spawn rate values

BALANCING

  • Enemy armour health reduced

  • Mini-boss summons are no longer farmable for credits (sorry!)

  • Increased elite enemy presence on normal difficulty

BUG FIXES

  • Fixed bug where run start number indicator would block click inputs

  • Fix for Jump Stack exploit

  • Fix for POI in zone 1 where a schematic was unreachable without the grapple unlocked

  • AI pathing issues fixed

  • Fixed bug where Root Access achievement wouldn't unlock - if you were hit by this one, opening the hacks menu should pop it for you

IMPORTANT - PRICE IS GOING UP ON AUGUST 22

I've kept the price where it is for as long as I could - it felt like the right thing to do for everyone who jumped in early and put their trust in the game. That means a lot. But with everything that's been added and everything still coming in the second half of 2026, the price is going up on August 22 - and I wanted to give you a proper heads up.

We're running a -20% discount right now. If you've been on the fence, or have friends who've been meaning to pick it up - this is the moment. VOIDBREAKER

The Demo is back

If you want to try before you buy, the demo is back up. Jump in, get a feel for it. And when you’re ready to grab the full game, your demo progress carries straight over.

That's the June update. If you're already in - let me know what you think. Drop your runs, your builds, your cursed mod combinations in the Discord https://discord.com/invite/qA9Chnbevn

  • the feedback genuinely shapes what comes next.

If you haven't picked it up yet, now is the best time to do it. Grab it, tell your friends, wishlist it if you haven't already. There's a lot more still coming in the second half of 2026 - and the next Major Update is the one where we leave Early Access behind for good.

Daniel

Source

Steam News / 16 April 2026

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