In this update14
Full notes
Full Voice of Belldona update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, it's been a while!
What changed
- UI and audio
- Gameplay
- Maps
- Events
- Balance
- Fixes
Voice of Belldona changes
We haven't shared many updates recently, but that doesn't mean development has slowed down. In fact, the entire team has been hard at work on a major overhaul and redesign to bring you an even better Voice of Belldona.
This update focuses on two major changes:
Battles have been simplified from four --> three characters per side.
Classic Mode has been completely rebuilt.
First, with battles now featuring just three characters on each side, combat will be much cleaner and easier to read. You'll be able to keep track of both your team and the enemy more easily, while focusing on Voice of Belldona's core mechanic: the positioning system. Every placement and every decision will now carry even more weight.
At the same time, we've completely reworked Classic Mode.
The goal of this redesign is to create a version of Voice of Belldona that appeals to every type of player. Whether you enjoy immersing yourself in the story and characters, experimenting with the strongest builds and team compositions, or constantly pushing yourself to overcome greater challenges, we want everyone to be able to enjoy the game in their own way.
So, what exactly has changed?
Let's take a look at all the changes, one feature at a time!
Battles Now Feature 3 Characters Per Side
A Cleaner Battlefield
After carefully reviewing everyone's feedback, we came to an important realization.
The strategic depth of Voice of Belldona doesn't come from "controlling more characters at once". It comes from positioning, skill synergies, and the decisions you make each turn.
To realign the game with this concept, we had to take a closer look at these issues:
Information overload
A single battle from the old version (including both teams, airborne units, and summoned creatures) could easily end up with more than a dozen units in total.
The overwhelming number of units cluttered up the battlefield, making it easy for players to miss key combat details.
Aerial Enemies
Since airborne units were typically only acquired later in the game (and some builds could barely access them at all) many players spent long stretches fighting enemy airborne units without ever having the chance to build or experiment with an aerial squad of their own.
As a result, we've decided to reduce battles to three characters per side while completely integrating the aerial system into the game's other mechanics.
"What happens to flying enemies?"
This update isn't removing the aerial system entirely.
We've preserved the parts that made it fun and incorporated them into other gameplay systems. As a result, all aerial-related statuses, cards, and abilities have been redesigned and rebalanced to fit this new direction.
We hope these changes not only make combat smoother but also help players focus on what makes every battle truly exciting.
Now, let's take a closer look at some of the changes we've made.
Status Adjustments
| Status | Previous Effect | New Effect |
|---|---|---|
| Airborne | While there are Ground units on the battlefield, this unit takes 30% less damage. | This unit takes 30% less damage. Removed when no allied Ground units remain. |
| Echo Sigil | For every other allied unit (other than this one), this unit gains 20% damage reduction. | For every other allied unit (other than this one), this unit gains 50% damage reduction. |
| Echo Sigil (Weakened) | For every other allied unit (other than this one), this unit gains 10% damage reduction. | For every other allied unit (other than this one), this unit gains 30% damage reduction. |
| Trollblood | Whenever this unit takes damage, restore HP equal to the number of Trollblood stacks. | At the end of each action, restore 5% Max HP per stack. Each time this unit takes damage, lose 1 stack. Healing is reduced at the start of each turn. |
| Not a Weak Spot | Due to a bug, this effect caused the unit to take 40% increased damage. | Fixed the bug that caused increased damage. Whenever you play a card, this unit takes 10% increased damage. Removed at the end of the turn. |
Blessing Adjustments
| Blessing | Previous Effect | New Effect |
|---|---|---|
| Pegasus Horseshoe | All enemy Airborne units lose Strength (2) at the end of each turn. | All enemy units that can be Airborne lose Strength (2) at the end of each turn. |
| Emblem of the Pegasus Knight | All allied Airborne units gain Strength (3) at the end of each turn. | All allied units that can be Airborne gain Strength (3) at the end of each turn |
| Archer's Arrow | Deal 25% more damage to Airborne enemies. | Deal 25% more damage to enemies that can be Airborne. |
| Dragoon's War Banner | If you have an Airborne unit, whenever you play a card, all allied units gain Block (2). | If any allied unit can be Airborne, whenever you play a card, all allied units gain Block (2). |
| Dragoon's Flame | If you have an Airborne unit, whenever you play a card, all enemies gain Burn (1). | If any allied unit can be Airborne, whenever you play a card, all enemies gain Burn (1). |
| Don't‑Quit Player | Chance to consume supplies and HP when moving between regions −100%. | Chance to consume supplies and HP when moving between regions −60%. |
| Disciplinary Judgment | If Charge Up ≥4 at the end of the turn, gain Bleeding Edge (2) at the start of next turn. | If Charge Up ≥3 at the end of the turn, gain Bleeding Edge (2) at the start of next turn. |
| Ethereal Voice | If you have any Charge Up at the end of the turn, draw 1 extra card next turn. | If Charge Up ≥3 at the end of the turn, draw 1 extra card next turn. |
| Call of the Id | If Charge Up ≥5 at the end of the turn, gain Lethal Strike (1). | If Charge Up ≥3 at the end of the turn, gain Lethal Strike (2) at the start of the next turn. |
Card Adjustments
| Card | Cost | Previous Effect | New Effect |
|---|---|---|---|
| Scorched Sky | 1 → 0 | This turn, all non-Protagonist allied units deal damage with additional range. | Choose a non-Protagonist allied unit. Remove that unit from the battlefield, then allow it to be summoned again. |
| Aerial Blitz | 1 | Choose a non-Protagonist allied unit. The target acts once. If it is Airborne, it acts one additional time. | Choose a non-Protagonist allied unit. The target acts once. If the target can be Airborne, it acts one additional time. |
| Obsession | 1 → 2 | Choose a non-Protagonist allied unit. The target gains a permanent passive. Whenever you play a Command card, it gains Fortitude (2) and Strength (2). | Choose a non-Protagonist allied unit. Whenever the target takes a Normal Action, it gains Memory (25). |
| Dantian Breathing | 1 → 0 | Permanent passive: At the start of each turn, gain Derivation (1). (Playing this card again grants additional Derivation.) | Until the end of this turn, whenever you play a Finisher, gain Expert (1). |
| Fleeing Hare | 1 → 2 | Gain Block (3), Retreat (1), Follow-up: Fortitude (1). | When played or removed, gain Block (2), Derivation (2). A 0-cost copy of this card is added to your discard pile. |
| Counter Stance | 2 | This turn, whenever you play a Survival card, gain Fortitude (1). | Permanent passive: Each Block (1) gained also grants Assault (1). |
New Card
| Card | Cost | Effect | Rarity |
|---|---|---|---|
| In Memoriam | 0 | Choose a non-Protagonist allied unit. Kill that unit, gain 5 Forgecraft, then draw 2 cards. | Legendary |
Classic Mode Completely Reimagined
Discover your own Voice of Belldona
Through your feedback, we gained a deeper understanding of the players of Voice of Belldona.
Some players enjoy studying decks and strategies, seeking to create the strongest builds. Some enjoy the challenge of higher difficulty and constantly pushing their limits. Others care more about the characters, story, and worldbuilding, preferring to slowly experience the entire journey.
In the past, Classic Mode was unable to fully accommodate these different playstyles. Therefore, we decided to completely rebuild the entire Classic Mode.
The biggest goal of this rework is to return the freedom of choice to you!
If you enjoy the story, you can experience the narrative at your own pace.
If you enjoy experimenting with builds, you can freely try out more different combinations.
If you love challenges, we have prepared brand-new systems waiting for you to conquer.
Dreamweaver
Create your own experience
The new Classic Mode is no longer simply divided into difficulty levels ranging from Easy to Hard.
We have designed worlds with different focuses, such as Warbound Realm, which emphasizes fast-paced and satisfying combat, and Exploration Realm, which is designed for players who prefer to take their time exploring events and experiencing different gameplay elements.
But if these presets still cannot satisfy you, then Dreamweaver was made for you.
After choosing any world, you can use Dreamweaver to freely adjust various game rules and create an adventure that is uniquely yours.
Want a more relaxed experience?
Disable resource consumption when moving.
Reduce enemy strength.
Give yourself additional starting upgrades.
Want to test your limits?
Increase enemy health and attack power.
Add various special restrictions.
Activate more Dreamweaver modifiers to create unprecedented high-difficulty challenges.
Or perhaps you simply want to experience a version of Voice of Belldona that is completely different from everyone else’s.
No problem.
Just pick the rules you prefer and create your own unique way to play.
A Brand-New Scoring System
We have added a new scoring system, allowing players who enjoy challenges to pursue higher scores.
You will be able to freely adjust various challenge conditions, increasing the difficulty while earning higher scores by completing additional restrictions and objectives.
In addition, your scores can be converted into a new unlock resource— Memory Threads, ensuring that every challenge brings meaningful rewards, rather than just becoming another number on a leaderboard.
A New Unlock System
We have also redesigned the game’s unlock progression.
Previously, many features could only be unlocked gradually by clearing specific difficulty levels. After this redesign, you can earn tokens through gameplay and freely exchange them for the content you want.
Whether it’s characters, cards, blessings, or other collectible elements, you can decide the order in which you unlock content based on your own preferences, rather than being restricted by a fixed progression path.
We want every player to grow at their own pace, because we believe that Voice of Belldona should never have only one way to play. Whether you love the story, enjoy experimenting with builds, or seek the thrill of overcoming extreme challenges, the new Classic Mode will offer a way for you to find your own enjoyment.
Share Your World
If you create an adventure that is especially fun, incredibly difficult, or completely absurd, don’t forget to share it with other players.
Every Dreamweaver configuration will generate a unique code.
Simply share the code with friends or post it on community platforms, and other players can instantly apply the exact same settings and challenge the world you created.
Perhaps, the most popular way to play will be created by you!
Moving forward, we will continue adjusting and improving the game based on everyone’s feedback.
Bug Fixes
Fixed an issue where the weaker version of Aeryon, "Grand Duke Ashworn" had an incorrect phase transition intent
Fixed an issue where the game could become stuck after defeating Rinne (excluding the first victory).
Fixed an issue where Chapter 1 could become limited to only 50/50 events after selecting certain dialogue options.
Fixed an issue where cards could not be dragged.
Fixed an issue where the card preview image for Sakura Tempest would disappear.
Adjusted the positioning of the Pegasus before and after battle.
Fixed an issue where the status UI position for the Giant Rat Tank was incorrect.
Fixed an issue where Jeryn' Phase 3 white orbs could occasionally appear in the wrong position and cause the game to become stuck.
Fixed an issue where the Choir Conductor would not immediately switch intents when preparing to use an area attack.
Fixed an issue where the status effect granted by the Phantom Ensemble Dancer was incorrect.
Fixed an issue where the status icon granted when Carla Winterrain was summoned was missing.
Fixed an issue where Reshu the Purifier could cause the game to become stuck due to missing animations and intent descriptions.
Fixed an issue where the Giant Rat Tank would shake abnormally when using Taunt.
Fixed an issue where the card Counter Reversal did not correctly grant Block.
Fixed an issue where enemies were incorrectly consuming "Hunting" or "Lethal Strike" stacks.
Fixed an issue where the damage dealt and the displayed damage differed by 1 due to rounding differences.
Fixed an issue where selecting "Depart" and then pressing "Return" in Abija would cause the game to freeze.
Fixed an issue with incorrect rewards related to the Nun event.
Fixed an issue where the resources consumed by refreshing cards in the shop differed from the actual displayed resources.
Fixed an issue that caused problems with card damage prediction when some characters on the field had their health bars depleted but were not eliminated.
Fixed an issue where a white frame would appear when leaving the camp.
Optimizations & Adjustments
Added sound effects to the Prayer scene.
Unified and optimized the card removal interface.
Unified and optimized the card reward interface.
Added stability-related tips and guidance.
Added new player tutorial guidance.
Optimized loading times when selecting Continue Game.
Optimized overall game file size.
Added a prompt when leaving a battle without claiming obtained rewards.
Added a confirmation prompt when selecting “New Game” while an existing game is in progress.
Added additional free rewards when returning to the base with a high Stability level.
Detailed effects of the upcoming follower skill can now be seen before using a card to trigger it.
How to Join the Beta Branch
To switch to the beta version in your Steam Library:
Right-click Voice of Belldona in your Steam Library
Select Properties
Open the Game Version & Betas tab
Select the ea_beta02 branch from the dropdown menu and close the window
Wait for the game to update and begin testing
Thank you for your support, and we hope you'll enjoy this update!
Source
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