In this update7
Full notes
Full Voice of Belldona update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Compatibility
- Gameplay
- Balance
- Maps
- Fixes
Voice of Belldona changes
Dear Voice of Belldona players:
Over the past weeks, we have received a large number of suggestions and feedback from players. We have been carefully reviewing and evaluating them with the goal of making the overall gameplay experience of Voice of Belldona smoother, more enjoyable, and more complete.
Based on your feedback, we have released a new Public Beta Branch featuring a number of gameplay improvements and adjustments, including:
Reducing unnecessary battles to shorten overall run length and create a more focused exploration and deck-building experience.
Improving Finisher-related UI and notifications, including convenient features such as pinning frequently used Finishers.
Refining battle pacing and overall gameplay flow.
Adjusting the difficulty curve and tutorial guidance for new players, making it easier to understand the game's mechanics and deck-building systems.
To determine whether these changes genuinely improve the experience, we warmly invite all players to participate in this test and share their feedback with us.
Things We'd Like You to Pay Attention To
As this is still a testing version, game content may continue to change, and some features, balance adjustments, and numerical values are still under active development.
During testing, you may encounter save incompatibility issues, bugs, unexpected behavior, or unfinished balance changes. We appreciate your understanding and patience while these issues are being addressed.
Through this beta branch, we are particularly interested in learning about the following:
Whether overall run pacing feels smoother than before
Which battles still feel unnecessarily long or repetitive
Whether Finisher notifications and pinning features are intuitive enough
Whether the tutorial and early-game experience are easier to understand
What aspects still cause confusion, frustration, or negatively affect the fun of the game
Whether you are a returning player or trying Voice of Belldona for the first time, we welcome you to start or continue your adventure through the beta branch. In particular, if you previously felt that the game was too lengthy or difficult to understand, your feedback will be especially valuable to us.
How to Join the Beta Branch
To switch to the beta version in your Steam Library:
Right-click Voice of Belldona in your Steam Library
Select Properties
Open the Game Version & Betas tab
Select the ea_beta01 branch from the dropdown menu and close the window
Wait for the game to update and begin testing
Detailed Changes
Adjustments
Before Trial I: Going All Out
The number of events in each region on the map has been reduced to 1–2 events.
Starting from Trial I: Going All Out
The number of events in each region on the map has been adjusted to 2–3 events.
Before Trial I: Going All Out, all boss battles are easier.
Trial II → Initialization
Trial III → Chaotic PartySteam post image
Trial IX → Impotent Rage
Adjustments
Pray – Player Max HP
Pray: Player Max HP +8 → +15
Pray: Player Max HP +30 → +25
Card Adjustments
- Twisted FinaleResource cost reduced from 400 → 120
- Reckless AssaultRemoved the “Remove” effect
Improved card X cost description clarity
You can change the language without restarting the game after switching it.
Bug Fixes
Fixed an issue where tutorial music did not switch correctly.
Fixed an issue where card Lethal Mark ’s return-to-hand effect did not work properly.
Fixed an issue where card Dragon Tempest Dance had inconsistent description and actual effects.
Fixed an issue where the status effect of Bloodthirst was incorrect.
Fixed an issue where playing Cyclic Breath incorrectly generated a Stun card.
Fixed an issue where Grand Duke of Oathbreakers did not clear Mark Echo when transitioning phases.
Fixed an issue where Grand Duke of Oathbreakers’ multi-hit intent display was incorrect for all targets.
Fixed an issue where continuing a game after closing during combat caused errors.
Fixed an issue where Goblin War Chariot’s 5-hit attack animation did not match its actual effects.
Fixed an issue where entering Chapter 5 incorrectly triggered a blessing selection warning even when no blessings were available.
Fixed an issue where merchant prompts appeared in New Game incorrectly.
Fixed an issue where 50% event nodes appeared earlier than intended.
Fixed incorrect English localization in side quest text.
Fixed incorrect English UI localization text.
Fixed an issue where Blessing: Potion of the Arcanist had incorrect values compared to its description.
Fixed an issue where refreshing Legendary Blessings could result in duplicates already owned.
Fixed an issue where Jiel (Phase 1): enemies with Counterattack did not remove Counterattack after turn end.
Fixed an issue where Jiel (Phase 2) could cause the game to freeze when killed by Reflection.
Fixed an issue where Jiel (Phase 3) could cause the game to freeze when killed by Reflection.
Fixed an issue where if Jiel Phase 3 first HP bar was defeated by damage-over-time, the action icon did not update correctly.
Fixed an issue where if the first HP bar of Jiel Phase 3 was killed individually, the “End State” could fail to correctly transform into the Weaver’s Illusion.
Fixed an issue where if Jiel Phase 3 second HP bar was defeated by damage-over-time, the fourth phase could become stuck.
Skill & Localization Fixes
Fixed missing English and Simplified Chinese localization for the following skills/effects:
Frost Serpent’s Wish (Lv.1 / Lv.2)
Frost Serpent Infusion (Lv.1 / Lv.2)
Powerless Resistance
Duty
Imperial Swordsmanship
Enemies of Unity
Eternal Battle Will
Pursuit
Execution
Thank you for your continued support of Voice of Belldona.
We will continue improving and updating the game based on your feedback, and we hope to provide an even smoother, more polished, and more enjoyable experience for everyone.
Source
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