Repeated intro
What changed
4 fixes0 additions4 changes0 removals
- Balance
- UI and audio
- Gameplay
changedThis update includes balance adjustments and bug fixes!
changedChangesAdjusted the final bosses of "———— Day 5" and "———— Day 6." "———— Day 5": Eased the enemy’s evasion and HP recovery actions. Greatly reduced the amount of [▲Immune] applied. Slightly increased the AP of certain enemies instead. These adjustments aim to reduce factors that caused battles to drag on excessively and to relax overly restrictive strategies, while balancing difficulty through minor attack power increases. "———— Day 6": Reduced the amount of [▲Blessing] applied. Eased situations where multi-target attacks made the fight disproportionately difficult and reduced the frequency of effects that removed debuffs. Slightly increased the AP of certain enemies and added periodic strengthening actions. These changes make the battle more approachable with a wider range of builds, while maintaining difficulty through regular strengthening behaviors.
changedChangesStrengthened the skill of the Unit “Fame Machine.” Slightly increased the number of times it heals allies.
fixedBug FixesFixed an issue where unintended link displays appeared in certain languages.
changedBug FixesAdjusted parts of the description text for the [▲Vampire] buff.
fixedBug FixesMade minor adjustments to visual effects and animations.
Vivid World changes
changedThis update includes balance adjustments and bug fixes!
changedAdjusted the final bosses of "———— Day 5" and "———— Day 6." "———— Day 5": Eased the enemy’s evasion and HP recovery actions. Greatly reduced the amount of [▲Immune] applied. Slightly increased the AP of certain enemies instead. These adjustments aim to reduce factors that caused battles to drag on excessively and to relax overly restrictive strategies, while balancing difficulty through minor attack power increases. "———— Day 6": Reduced the amount of [▲Blessing] applied. Eased situations where multi-target attacks made the fight disproportionately difficult and reduced the frequency of effects that removed debuffs. Slightly increased the AP of certain enemies and added periodic strengthening actions. These changes make the battle more approachable with a wider range of builds, while maintaining difficulty through regular strengthening behaviors.
changedStrengthened the skill of the Unit “Fame Machine.” Slightly increased the number of times it heals allies.
fixedFixed an issue where unintended link displays appeared in certain languages.
changedAdjusted parts of the description text for the [▲Vampire] buff.
This update includes balance adjustments and bug fixes!
Changes
Adjusted the final bosses of "———— Day 5" and "———— Day 6."
"———— Day 5":
Eased the enemy’s evasion and HP recovery actions.
Greatly reduced the amount of [▲Immune] applied.
Slightly increased the AP of certain enemies instead.
These adjustments aim to reduce factors that caused battles to drag on excessively and to relax overly restrictive strategies, while balancing difficulty through minor attack power increases.
"———— Day 6":
Reduced the amount of [▲Blessing] applied.
Eased situations where multi-target attacks made the fight disproportionately difficult and reduced the frequency of effects that removed debuffs.
Slightly increased the AP of certain enemies and added periodic strengthening actions.
These changes make the battle more approachable with a wider range of builds, while maintaining difficulty through regular strengthening behaviors.
Eased the number of Symbols required to activate “Demon Beast.”
Strengthened the skill of the Unit “Fame Machine.”
Slightly increased the number of times it heals allies.
Bug Fixes
Fixed an issue where unintended link displays appeared in certain languages.
Adjusted parts of the description text for the [▲Vampire] buff.
Made minor adjustments to visual effects and animations.
If you encounter any issues or bugs, please report them on the official Vivid World Discord!
Thank you for your continued support, and we hope you enjoy Vivid World!