In this update2
Full notes
Full Vivid World update
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Repeated intro
Hello everyone!
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Vivid World changes
This update includes balance adjustments, several gameplay changes, and various bug fixes!
Changes
Changed so that materials can now be obtained even after retiring from a dungeon.
Increased the bonus rate of the Sticker “Radiant Drop” from 35% to 50%.
Adjusted the skill descriptions for the final bosses from "———— Day 1" onward.
When hovering over the description of skills that summon enemies, an overview of the summoned enemies will now be displayed.
Adjusted the final boss of "———— Day 4."
Reduced the amount of certain buffs/debuffs applied to ease cases where specific setups made the battle excessively difficult.
This is intended as a moderation rather than a full nerf — players will still need to prepare appropriate countermeasures for each boss.
After clearing the story, it is now possible to unlock certain missing NOTES by viewing the hint next to the dungeon entrance.
This applies to NOTES obtained through hints or conversations with Spirits, which could previously become unobtainable depending on progression.
Bug Fixes
Fixed an issue where some voice lines for the Unit “Rubelatt” were not playing correctly.
Implemented measures to address frame rate drops that could occur when entering a room.
Fixed an issue where the Stun effect could sometimes remain visible after it should have ended.
If you encounter any issues or bugs, please report them on the official Vivid World Discord!
Thank you for your continued support, and we hope you enjoy Vivid World!
Source
Changelog.gg summarizes and formats this update. How we read updates.
