In this update1
Full notes
Full Vivid World update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Server
- Fixes
- Maps
- Gameplay
Vivid World changes
This update mainly focuses on bug fixes!
Bug Fixes
Fixed an issue in multiplayer where repeatedly pressing the button when entering a dungeon could cause the game to become unprogressable.
Fixed an issue in multiplayer where, if a player remained waiting in a certain controller state and a friend advanced to the next floor, the game could become unprogressable.
Fixed an issue where the maximum value of Anima had incorrectly increased to 500.
Fixed an issue where, when using keyboard controls, the full-screen map could not be closed with the same key after being opened.
Fixed an issue where the display could become misaligned if the control method was switched at certain points during the tutorial.
Fixed several minor layout issues.
If you encounter any issues or bugs, please report them on the official Vivid World Discord!
Thank you for your continued support, and we hope you enjoy Vivid World!
Source
Changelog.gg summarizes and formats this update. How we read updates.
