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Steam News16 March 20263mo ago

💎Ver. 1.1.1 Update💎

Hello everyone! This update mainly focuses on bug fixes! Bug Fixes Fixed an issue in multiplayer where repeatedly pressing the button when entering a dungeon could cause the game to become unprogressable.

In this update1

Full notes

Full Vivid World update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

8 fixes0 additions0 changes0 removals
  • Server
  • Fixes
  • Maps
  • Gameplay
fixedBug FixesFixed an issue in multiplayer where repeatedly pressing the button when entering a dungeon could cause the game to become unprogressable.
fixedBug FixesFixed an issue in multiplayer where, if a player remained waiting in a certain controller state and a friend advanced to the next floor, the game could become unprogressable.
fixedBug FixesFixed an issue where the maximum value of Anima had incorrectly increased to 500.
fixedBug FixesFixed an issue where, when using keyboard controls, the full-screen map could not be closed with the same key after being opened.
fixedBug FixesFixed an issue where the display could become misaligned if the control method was switched at certain points during the tutorial.
fixedBug FixesFixed several minor layout issues.

Vivid World changes

fixedFixed an issue in multiplayer where repeatedly pressing the button when entering a dungeon could cause the game to become unprogressable.
fixedFixed an issue in multiplayer where, if a player remained waiting in a certain controller state and a friend advanced to the next floor, the game could become unprogressable.
fixedFixed an issue where the maximum value of Anima had incorrectly increased to 500.
fixedFixed an issue where, when using keyboard controls, the full-screen map could not be closed with the same key after being opened.
fixedFixed an issue where the display could become misaligned if the control method was switched at certain points during the tutorial.

This update mainly focuses on bug fixes!

Bug Fixes

  • Fixed an issue in multiplayer where repeatedly pressing the button when entering a dungeon could cause the game to become unprogressable.

  • Fixed an issue in multiplayer where, if a player remained waiting in a certain controller state and a friend advanced to the next floor, the game could become unprogressable.

  • Fixed an issue where the maximum value of Anima had incorrectly increased to 500.

  • Fixed an issue where, when using keyboard controls, the full-screen map could not be closed with the same key after being opened.

  • Fixed an issue where the display could become misaligned if the control method was switched at certain points during the tutorial.

  • Fixed several minor layout issues.

If you encounter any issues or bugs, please report them on the official Vivid World Discord!

Thank you for your continued support, and we hope you enjoy Vivid World!

Source

Steam News / 16 March 2026

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