In this update2
Full notes
Full Vivid World update
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Repeated intro
Hello everyone!
What changed
- UI and audio
- Gameplay
- Fixes
Vivid World changes
This update focuses on improving controls, adjusting certain bosses, and fixing various bugs!
Changes
When performing an Upgrade involving Metamor Amoeba, a confirmation window will now appear.
This feature can be toggled ON/OFF in the options menu and is ON by default.
Adjusted the positions of the Buy / Sell buttons in the jeweler’s shop and the Upgrade button on the formation screen.
This makes it easier to see each Unit’s face.
Changed the presentation when a new Unit is added:
the window will no longer close automatically and will now close only after being clicked.
Take your time to appreciate your new Units!
Slightly weakened the boss of "———— Day 1".
Some details are withheld to avoid spoilers depending on play progress.
It seems they were a bit too enthusiastic from Day 1, so we asked Vitruvius to make a few adjustments.
Bug Fixes
Fixed an issue in Lymbos where viewing the dungeon result from Dungeon History did not display the correct Dungeon Seed.
Fixed an issue where, after selecting Continue in a dungeon, the pre-continue Lose result was still recorded in Lymbos’ Dungeon History.
Implemented a fix for a rare issue where large map objects in Grotto dungeons could appear in front of the player.
Other minor issues have been fixed.
If you encounter any issues or bugs, please report them on the official Vivid World Discord!
Thank you for your continued support, and we hope you enjoy Vivid World!
Source
Changelog.gg summarizes and formats this update. How we read updates.
