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Steam News14 July 20261mo ago

vivid/stasis 6.2.2 patch notes

Greetings to all vivid/stasis players! This is the changelog for version 6.2.2, which provides optimizations and bug-fixes.

Full notes

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Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings to all vivid/stasis players! This is the changelog for version 6.2.2, which provides optimizations and bug-fixes.

What changed

1 fix0 additions2 changes0 removals
  • Performance
  • Store
changedGreetings to all vivid/stasis players! This is the changelog for version 6.2.2, which provides optimizations and bug-fixes.
fixedStarting Chapter Alpha now requires going to Boundary Shatter to avoid getting "knowledge softlocked" during the Unsigned Amalgam puzzle sequence - Optimized input handling code for gamepad devices - Optimized glow effects in song gameplay - Fixed a crash relating to avatar networking in Worldcross Play - Fixed a crash relating to the Song Select menu - Optimized particle systems - Optimized easing functions - Optimized the gimmick engine calculations - Reimplemented the audio engine with a custom solution to prevent desyncs on long songs (can be reverted to the original engine in System Options) - All offset values are multiplied by the song speed when playing with a modifier that increases them - Fixed Horizon course achievement being given after the first song of a course - Optimized events that run when an instance is destroyed - Fixed a scaling issue with the daily song discount in the Song Shop - Fixed issues with BACKSTAGE charts in Arcade Mode - Fixed issues with warp portals in Betweenspace Layer 2 - Fixed some text being off-centered - Fixed X-Accuracy value being displayed incorrectly - Fixed connecting lines on the Node Flowchart being visible even if the connected node isn't - Fixed Episode 33'' not having a visible node on the Node Flowchart - Fixed some dialogue lines being attributed to the wrong speaker - Fixed an instance of portraits being faced the wrong way in Episode 32 - Adjusted timing of certain dialogue lines in Episode 50 to be easier to read in time
changedThere will be one more patch in the future to optimize the game even further, however there are still no plans to produce more content for this game. If you want more Hajimeli rhythm games though, you should wishlist polymorphite , which has a store page now!

vivid/stasis changes

changedGreetings to all vivid/stasis players! This is the changelog for version 6.2.2, which provides optimizations and bug-fixes.
fixedStarting Chapter Alpha now requires going to Boundary Shatter to avoid getting "knowledge softlocked" during the Unsigned Amalgam puzzle sequence - Optimized input handling code for gamepad devices - Optimized glow effects in song gameplay - Fixed a crash relating to avatar networking in Worldcross Play - Fixed a crash relating to the Song Select menu - Optimized particle systems - Optimized easing functions - Optimized the gimmick engine calculations - Reimplemented the audio engine with a custom solution to prevent desyncs on long songs (can be reverted to the original engine in System Options) - All offset values are multiplied by the song speed when playing with a modifier that increases them - Fixed Horizon course achievement being given after the first song of a course - Optimized events that run when an instance is destroyed - Fixed a scaling issue with the daily song discount in the Song Shop - Fixed issues with BACKSTAGE charts in Arcade Mode - Fixed issues with warp portals in Betweenspace Layer 2 - Fixed some text being off-centered - Fixed X-Accuracy value being displayed incorrectly - Fixed connecting lines on the Node Flowchart being visible even if the connected node isn't - Fixed Episode 33'' not having a visible node on the Node Flowchart - Fixed some dialogue lines being attributed to the wrong speaker - Fixed an instance of portraits being faced the wrong way in Episode 32 - Adjusted timing of certain dialogue lines in Episode 50 to be easier to read in time
changedThere will be one more patch in the future to optimize the game even further, however there are still no plans to produce more content for this game. If you want more Hajimeli rhythm games though, you should wishlist polymorphite , which has a store page now!
  • Starting Chapter Alpha now requires going to Boundary Shatter to avoid getting "knowledge softlocked" during the Unsigned Amalgam puzzle sequence - Optimized input handling code for gamepad devices - Optimized glow effects in song gameplay - Fixed a crash relating to avatar networking in Worldcross Play - Fixed a crash relating to the Song Select menu - Optimized particle systems - Optimized easing functions - Optimized the gimmick engine calculations - Reimplemented the audio engine with a custom solution to prevent desyncs on long songs (can be reverted to the original engine in System Options) - All offset values are multiplied by the song speed when playing with a modifier that increases them - Fixed Horizon course achievement being given after the first song of a course - Optimized events that run when an instance is destroyed - Fixed a scaling issue with the daily song discount in the Song Shop - Fixed issues with BACKSTAGE charts in Arcade Mode - Fixed issues with warp portals in Betweenspace Layer 2 - Fixed some text being off-centered - Fixed X-Accuracy value being displayed incorrectly - Fixed connecting lines on the Node Flowchart being visible even if the connected node isn't - Fixed Episode 33'' not having a visible node on the Node Flowchart - Fixed some dialogue lines being attributed to the wrong speaker - Fixed an instance of portraits being faced the wrong way in Episode 32 - Adjusted timing of certain dialogue lines in Episode 50 to be easier to read in time

There will be one more patch in the future to optimize the game even further, however there are still no plans to produce more content for this game. If you want more Hajimeli rhythm games though, you should wishlist polymorphite, which has a store page now!

Source

Steam News / 14 July 2026

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