vivid/stasis
Steam News 21 April 20261mo ago

vivid/stasis 6.1.1 patch notes

Greetings to all vivid/stasis players! This is the combined changelog for version 6.0.3, 6.0.4, 6.1.0, and the new version 6.1.1. Barring any major progression blocking discoveries, this is the last update we'll release…

Update log

Full vivid/stasis update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Greetings to all vivid/stasis players! This is the combined changelog for version 6.0.3, 6.0.4, 6.1.0, and the new version 6.1.1.

Extracted changes

1 fix4 additions0 changes0 removals
  • Gameplay
  • Performance
addedGreetings to all vivid/stasis players! This is the combined changelog for version 6.0.3, 6.0.4, 6.1.0, and the new version 6.1.1.
addedBarring any major progression blocking discoveries, this is the last update we'll release prior to our Loose Ends Update in May 2026 which will add the final songs in our pipeline and some final bug fixes and tweaks.
addedNew Content - NEUTRON:HEXIMA Phase 3 added - NEUTRON:HEXIMA Phase 4 added - NEUTRON:HEXIMA Finale added
addedChanges - Episode 45 (Main Story Finale) is now playable directly from the Node Flowchart (will use highest difficulty unlocked for acta est fabula, plaudite) - All NEUTRON:HEXIMA story episodes are now playable directly from the Node Flowchart (Episode 50 will auto-assign a difficulty based on player rating, and you can still choose your own difficulty to play the sequence from the NEUTRON:HEXIMA menu) - NEUTRON:HEXIMA song folder now appears if Unlock All Songs is enabled - All NEUTRON:HEXIMA gates now show their codes in plaintext when their requirements are met instead of showing in hexadecimal - Updated Steamworks IDE version - Using the mouse wheel to scroll through the main menu and song select no longer wraps the cursor position back around to the top or bottom - Boundary Shatter songs with characters on the jacket now count towards NEUTRON:HEXIMA Gate 3 Requirement 2 - Added option to hide cursor during gameplay (enabled by default) - Rewrote the credits engine - Updated movement code in Betweenspace slightly - Updated Rating List code slightly - Story charts that don't contain any differences from their Rhythm Play version but skip the results screen now save your score - Increased Worldcross Play lobby size from 6 to 8 - Updated NEUTRON:HEXIMA gates to scale life bar difficulty with chart difficulty - Updated NEUTRON:HEXIMA code to no longer require an internet connection - Added leaderboards to all songs that didn't have it - reFract::dense's FINALE chart has been moved to ENCORE difficulty - Updated reFract::dense's charts
fixedBug Fixes - Fixed multiple bugs with Worldcross Play - Fixed bugs with the Profile menu - Fixed overlapping issues with the Judgement Counter and the Pace Display - Fixed a bug where pressing F8 in the Node Flowchart would crash the game - Fixed a crash that would occur in Apocalypse Challenge - Fixed issues with Soundscan Challenges that tween gimmick properties like scroll speed - Fixed an issue where for.loop's jacket credit was misattributed - Fixed a bug that caused the default postgame title screen to reset to Chapter 1's title screen instead of the intended title screen - Fixed completion rating not counting locked ENCORE charts - Fixed a crash that would occur when playing stop-motion with a low scroll speed - Fixed bugs with STARCRASHERS - Fixed issues with the game's fonts - Fixed issues with Ascensions in Tamasatchi - Fixed issues with the gates in Final Landing and Hidden Landing - Fixed issues with the save menu in Betweenspace - Fixed a bug that caused Daily Discounts in the song shop to apply to songs that couldn't be unlocked yet - Fixed issues with the lagback code - Fixed issues with the player's name in Encore Episode - Fixed issues with input in the SUPERNOVA Escape Room - Fixed issues with the interactable terminals in the Unity Nexus - Fixed a misspelling in the Sacrificial title - Fixed issues with time-related

Barring any major progression blocking discoveries, this is the last update we'll release prior to our Loose Ends Update in May 2026 which will add the final songs in our pipeline and some final bug fixes and tweaks.

Thank you to all vivid/stasis players for supporting this game. The road was windy and long, but we made it to the end. I hope you'll join us when we meet again in future projects...!

New Content - NEUTRON:HEXIMA Phase 3 added - NEUTRON:HEXIMA Phase 4 added - NEUTRON:HEXIMA Finale added

Changes - Episode 45 (Main Story Finale) is now playable directly from the Node Flowchart (will use highest difficulty unlocked for acta est fabula, plaudite) - All NEUTRON:HEXIMA story episodes are now playable directly from the Node Flowchart (Episode 50 will auto-assign a difficulty based on player rating, and you can still choose your own difficulty to play the sequence from the NEUTRON:HEXIMA menu) - NEUTRON:HEXIMA song folder now appears if Unlock All Songs is enabled - All NEUTRON:HEXIMA gates now show their codes in plaintext when their requirements are met instead of showing in hexadecimal - Updated Steamworks IDE version - Using the mouse wheel to scroll through the main menu and song select no longer wraps the cursor position back around to the top or bottom - Boundary Shatter songs with characters on the jacket now count towards NEUTRON:HEXIMA Gate 3 Requirement 2 - Added option to hide cursor during gameplay (enabled by default) - Rewrote the credits engine - Updated movement code in Betweenspace slightly - Updated Rating List code slightly - Story charts that don't contain any differences from their Rhythm Play version but skip the results screen now save your score - Increased Worldcross Play lobby size from 6 to 8 - Updated NEUTRON:HEXIMA gates to scale life bar difficulty with chart difficulty - Updated NEUTRON:HEXIMA code to no longer require an internet connection - Added leaderboards to all songs that didn't have it - reFract::dense's FINALE chart has been moved to ENCORE difficulty - Updated reFract::dense's charts

Bug Fixes - Fixed multiple bugs with Worldcross Play - Fixed bugs with the Profile menu - Fixed overlapping issues with the Judgement Counter and the Pace Display - Fixed a bug where pressing F8 in the Node Flowchart would crash the game - Fixed a crash that would occur in Apocalypse Challenge - Fixed issues with Soundscan Challenges that tween gimmick properties like scroll speed - Fixed an issue where for.loop's jacket credit was misattributed - Fixed a bug that caused the default postgame title screen to reset to Chapter 1's title screen instead of the intended title screen - Fixed completion rating not counting locked ENCORE charts - Fixed a crash that would occur when playing stop-motion with a low scroll speed - Fixed bugs with STARCRASHERS - Fixed issues with the game's fonts - Fixed issues with Ascensions in Tamasatchi - Fixed issues with the gates in Final Landing and Hidden Landing - Fixed issues with the save menu in Betweenspace - Fixed a bug that caused Daily Discounts in the song shop to apply to songs that couldn't be unlocked yet - Fixed issues with the lagback code - Fixed issues with the player's name in Encore Episode - Fixed issues with input in the SUPERNOVA Escape Room - Fixed issues with the interactable terminals in the Unity Nexus - Fixed a misspelling in the Sacrificial title - Fixed issues with time-related

Source

Steam News / 21 April 2026

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