Update log
Full vivid/stasis update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings to all vivid/stasis players! This is the changelog for both versions 6.0.1 and 6.0.2, since we didn't do a changelog for the last version.
Extracted changes
- Events
- Performance
6.0.1 Changes - Added NEUTRON:HEXIMA Phase 1 - Fixed issues with the song select saving correct position - Fixed font issues with the omega symbol - Fixed issues with the Lagback Threshold option - Fixed Top Display Accuracy option starting at 100% instead of 101% - Fixed Worldcross lobby members array getting reset when a song is queued - Fixed issues with the Rating Up display on the results screen - Fixed inconsistencies with drawing profile titles - Fixed color issues with the B grade on the new results screen - Fixed some issues with note locking - Adjusted Chapter Alpha Null Pointer Exception to not display separator between song and artist on first play - Fixed bugs with Chapter Alpha Duskbreaker Challenge's lock screen - Fixed cut-off UI elements in some Boundary Shatter charts - Fixed being able to pause the story during auto-advancing cutscenes in Chapter Alpha - Added achievements that were missing to in-game achievement screen - Adjusted scaling method for high resolution song jackets on song select from Nearest to Linear - Adjusted gate requirement for Encore Episode to change Apocalypse Challenge requirement to completing Chapter Alpha
6.0.2 Changes - Added NEUTRON:HEXIMA Phase 2 - Fixed a bug that caused the main menu screen to lag heavily - Gates at Lv. I in NEUTRON:HEXIMA can now be completed using autoplay - Fixed a bug that required players to re-complete the Prologue on every bootup - Fixed a crash that would occur on leaderboards with a lot of cheated scores - Fixed issues with challenge gauges in Worldcross Play - Fixed issues with some shaders - Fixed Course Summary on results screen not using correct names for BACKSTAGE charts - Fixed issues with menu transitions in NEUTRON:HEXIMA - Adjusted gate levels and thresholds of NEUTRON:HEXIMA - Fixed issue that would cause NEUTRON:HEXIMA passwords to not be entered if the menu confirmation key was bound to something other than ENTER - Fixed more issues with lagback - Fixed issues where sequences that increased the internal resolution of the game would stretch the game on non-16:9 displays - Fixed an issue where certain debug controls for shaders were accessible in release builds - Fixed a bug that caused hidden/obscured songs to show in Discord Rich Presence
Source
