Update log
Full vivid/stasis update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings to all vivid/stasis players! This is the changelog for version 6.0.0.
Extracted changes
- Gameplay
- Performance
- Events
New Content
- Added side story "Chapter Alpha" (available after clearing the main story) - Added an ENCORE chart for Doppelganger
New Features / Changes
- Added "Lagback Threshold" to Performance options - Added "Note Alignment" to Gameplay options - Re-added special difficulty display for Scarlet Death on song select - Re-implemented rating increase display on results screen - Added Standard Deviation display to results screen - Redesigned results screen slightly - Leaderboard ties now sort by time submitted instead of with Steam user ID - Gimmick offset now gets automatically updated based on Timing and Visual offset - Added two new titles - Disabled pausing during some scenes that use auto-advancing text - Made a lot of framerate-dependent effects framerate-independent
Bug Fixes
- Fixed a bug that caused draw depth of some nodes on the flowchart to be wrong - Fixed song sorting issues with Scarlet Death - Fixed a memory leak related to score fonts - Fixed a visual bug with the Challenge Gauge on easier difficulties of boss songs - Fixed pause tooltip not showing which key has to be pressed - Fixed visibility issues with Episode XX on the Node Flowchart - Fixed issues with flashing effects in gameplay - Fixed issues with some gimmicks - Fixed background music not playing in Betweenspace when loading in from menu - Fixed a bug where cancelling name entry on a re-playthrough of the Prologue would still apply the name - Fixed visual issues with the Node Flowchart - Fixed issues with the Betweenspace scape crystal counter
Source
