vivid/stasis
Steam News 22 March 20261mo ago

vivid/stasis 6.0.0 patch notes

Greetings to all vivid/stasis players! This is the changelog for version 6.0.0. New Content - Added side story "Chapter Alpha" (available after clearing the main story) - Added an ENCORE chart for Doppelganger New Featu…

Update log

Full vivid/stasis update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Greetings to all vivid/stasis players! This is the changelog for version 6.0.0.

Extracted changes

1 fix2 additions0 changes0 removals
  • Gameplay
  • Performance
  • Events
addedNew ContentAdded side story "Chapter Alpha" (available after clearing the main story) - Added an ENCORE chart for Doppelganger
addedNew Features / ChangesAdded "Lagback Threshold" to Performance options - Added "Note Alignment" to Gameplay options - Re-added special difficulty display for Scarlet Death on song select - Re-implemented rating increase display on results screen - Added Standard Deviation display to results screen - Redesigned results screen slightly - Leaderboard ties now sort by time submitted instead of with Steam user ID - Gimmick offset now gets automatically updated based on Timing and Visual offset - Added two new titles - Disabled pausing during some scenes that use auto-advancing text - Made a lot of framerate-dependent effects framerate-independent
fixedBug FixesFixed a bug that caused draw depth of some nodes on the flowchart to be wrong - Fixed song sorting issues with Scarlet Death - Fixed a memory leak related to score fonts - Fixed a visual bug with the Challenge Gauge on easier difficulties of boss songs - Fixed pause tooltip not showing which key has to be pressed - Fixed visibility issues with Episode XX on the Node Flowchart - Fixed issues with flashing effects in gameplay - Fixed issues with some gimmicks - Fixed background music not playing in Betweenspace when loading in from menu - Fixed a bug where cancelling name entry on a re-playthrough of the Prologue would still apply the name - Fixed visual issues with the Node Flowchart - Fixed issues with the Betweenspace scape crystal counter

New Content

- Added side story "Chapter Alpha" (available after clearing the main story) - Added an ENCORE chart for Doppelganger

New Features / Changes

- Added "Lagback Threshold" to Performance options - Added "Note Alignment" to Gameplay options - Re-added special difficulty display for Scarlet Death on song select - Re-implemented rating increase display on results screen - Added Standard Deviation display to results screen - Redesigned results screen slightly - Leaderboard ties now sort by time submitted instead of with Steam user ID - Gimmick offset now gets automatically updated based on Timing and Visual offset - Added two new titles - Disabled pausing during some scenes that use auto-advancing text - Made a lot of framerate-dependent effects framerate-independent

Bug Fixes

- Fixed a bug that caused draw depth of some nodes on the flowchart to be wrong - Fixed song sorting issues with Scarlet Death - Fixed a memory leak related to score fonts - Fixed a visual bug with the Challenge Gauge on easier difficulties of boss songs - Fixed pause tooltip not showing which key has to be pressed - Fixed visibility issues with Episode XX on the Node Flowchart - Fixed issues with flashing effects in gameplay - Fixed issues with some gimmicks - Fixed background music not playing in Betweenspace when loading in from menu - Fixed a bug where cancelling name entry on a re-playthrough of the Prologue would still apply the name - Fixed visual issues with the Node Flowchart - Fixed issues with the Betweenspace scape crystal counter

Source

Steam News / 22 March 2026

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