Update log
Full vivid/stasis update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings to all vivid/stasis players! This is the changelog for version 5.5.2.
Extracted changes
- UI and audio
- Rewrote note engine and gameplay engine - Fixed bugs with Angelstar / Dark Star - Fixed framerate dependent visuals in some charts - Fixed bugs with STARCRASHERS - Optimized visual gimmicks of STARCRASHERS - Fixed visual bugs with stop-motion - Fixed cutoff text in Chapter Alpha song folder description - Fixed bugs that would cause stuttering during gameplay on some setups - Fixed bugs relating to Memories Sacrifice SHATTER - Fixed bugs relating to the Save Backup system - Fixed bugs relating to the Judgement Graph - Fixed bugs with reFract:dense - Fixed visual bugs with grode (A-Saph's Multigenre Remix) - Fixed visual bugs with ASTELLION - Made Scape Crystal display in Betweenspace switch to Total when approaching a gate - Added new sprite for Total Scape Crystals - Fixed certain setups desyncing the audio in gameplay - Fixed song select level range displaying out of date difficulty scaling - Updated artist credit for APOCALYPSE CALL - Updated jacket art for APOCALYPSE CALL - Updated audio for APOCALYPSE CALL - Updated audio for STARCRASHERS - Updated audio for STARGAZERS - Updated credits - Removed (execute.) from Node Flowchart - Fixed bugs with some gates in Betweenspace - Fixed Autoplay behaving incorrectly - Fixed issues in Worldcross Play - Fixed rating inconsistencies on the Rating Leaderboard - Fixed bugs relating to Soundscan Void - Fixed bugs and crashes relating to Tamasatchi - Updated note particle engine and colors
Source
